Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Any idea how the sounds can be specific to the character's gender? A spell can be assigned according

[DiscordArchive] Any idea how the sounds can be specific to the character's gender? A spell can be assigned according

[DiscordArchive] Any idea how the sounds can be specific to the character's gender? A spell can be assigned according

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rektbyfaith
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05-23-2025, 01:35 PM
#11
Archived author: Adrien • Posted: 2025-05-23T13:35:31.666000+00:00
Original source

for race/class, it would just have to be same spell copy/pasted with different visual/sound ID associated, so that's doable
rektbyfaith
05-23-2025, 01:35 PM #11

Archived author: Adrien • Posted: 2025-05-23T13:35:31.666000+00:00
Original source

for race/class, it would just have to be same spell copy/pasted with different visual/sound ID associated, so that's doable

rektbyfaith
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05-23-2025, 01:35 PM
#12
Archived author: Adrien • Posted: 2025-05-23T13:35:36.471000+00:00
Original source

But for gender, i don't know
rektbyfaith
05-23-2025, 01:35 PM #12

Archived author: Adrien • Posted: 2025-05-23T13:35:36.471000+00:00
Original source

But for gender, i don't know

rektbyfaith
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05-23-2025, 01:38 PM
#13
Archived author: Ryan Turner • Posted: 2025-05-23T13:38:27.023000+00:00
Original source

See if the modding community has any leads. I will say that if there's any spell that works differently depending on the model / gender it's probably 2 spells. otherwise every spell would need to have an entry in the DBC for gender.
rektbyfaith
05-23-2025, 01:38 PM #13

Archived author: Ryan Turner • Posted: 2025-05-23T13:38:27.023000+00:00
Original source

See if the modding community has any leads. I will say that if there's any spell that works differently depending on the model / gender it's probably 2 spells. otherwise every spell would need to have an entry in the DBC for gender.

rektbyfaith
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05-23-2025, 01:40 PM
#14
Archived author: Adrien • Posted: 2025-05-23T13:40:32.618000+00:00
Original source

I see yeah i don't see the SEX IDs columns in dbc so you must be right
rektbyfaith
05-23-2025, 01:40 PM #14

Archived author: Adrien • Posted: 2025-05-23T13:40:32.618000+00:00
Original source

I see yeah i don't see the SEX IDs columns in dbc so you must be right

rektbyfaith
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05-23-2025, 01:42 PM
#15
Archived author: Adrien • Posted: 2025-05-23T13:42:08.585000+00:00
Original source

quoted from Mithria : death sounds are tied directly to the model that is dying, so female models have female death sounds attached and male models have male death sounds attached.
rektbyfaith
05-23-2025, 01:42 PM #15

Archived author: Adrien • Posted: 2025-05-23T13:42:08.585000+00:00
Original source

quoted from Mithria : death sounds are tied directly to the model that is dying, so female models have female death sounds attached and male models have male death sounds attached.

rektbyfaith
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05-23-2025, 01:42 PM
#16
Archived author: Adrien • Posted: 2025-05-23T13:42:21.938000+00:00
Original source

rip
rektbyfaith
05-23-2025, 01:42 PM #16

Archived author: Adrien • Posted: 2025-05-23T13:42:21.938000+00:00
Original source

rip

rektbyfaith
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05-23-2025, 01:56 PM
#17
Archived author: Mithria • Posted: 2025-05-23T13:56:17.815000+00:00
Original source

yeah for death sounds as an example, the model has an entry in CreatureModelData.dbc and display id(s) registered in CreatureDisplayInfo.dbc. Depending on whether you want sounds per model or per display id (*usually* this is per model, with certain exceptions that go out of scope here) there will be an ID reference in those .dbc that points to a row in CreatureSoundData.dbc. This is a collection of SoundEntries.dbc references for what sounds to play on certain events (attacks, wound, fall, death, fidget, loop, wing flap, etc).

So you'd see a different CreatureSoundEntries.dbc row for male than for female models
rektbyfaith
05-23-2025, 01:56 PM #17

Archived author: Mithria • Posted: 2025-05-23T13:56:17.815000+00:00
Original source

yeah for death sounds as an example, the model has an entry in CreatureModelData.dbc and display id(s) registered in CreatureDisplayInfo.dbc. Depending on whether you want sounds per model or per display id (*usually* this is per model, with certain exceptions that go out of scope here) there will be an ID reference in those .dbc that points to a row in CreatureSoundData.dbc. This is a collection of SoundEntries.dbc references for what sounds to play on certain events (attacks, wound, fall, death, fidget, loop, wing flap, etc).

So you'd see a different CreatureSoundEntries.dbc row for male than for female models

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