Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] which statement is true?

[DiscordArchive] which statement is true?

[DiscordArchive] which statement is true?

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rektbyfaith
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05-18-2025, 09:06 PM
#1
Archived author: Yuppls • Posted: 2025-05-18T21:06:15.073000+00:00
Original source

which statement is true?
[Image: image.png?ex=690c6507&is=690b1387&hm=579...3aae8e921&]
rektbyfaith
05-18-2025, 09:06 PM #1

Archived author: Yuppls • Posted: 2025-05-18T21:06:15.073000+00:00
Original source

which statement is true?
[Image: image.png?ex=690c6507&is=690b1387&hm=579...3aae8e921&]

rektbyfaith
Administrator
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05-18-2025, 09:06 PM
#2
Archived author: Yuppls • Posted: 2025-05-18T21:06:28.479000+00:00
Original source

how do I get a questgiver to cast a spell on quest complete?
rektbyfaith
05-18-2025, 09:06 PM #2

Archived author: Yuppls • Posted: 2025-05-18T21:06:28.479000+00:00
Original source

how do I get a questgiver to cast a spell on quest complete?

rektbyfaith
Administrator
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05-18-2025, 09:22 PM
#3
Archived author: Yuppls • Posted: 2025-05-18T21:22:41.712000+00:00
Original source

in an attempt to use smart scripting. i think the issue actually is its a 'gm' spell.
rektbyfaith
05-18-2025, 09:22 PM #3

Archived author: Yuppls • Posted: 2025-05-18T21:22:41.712000+00:00
Original source

in an attempt to use smart scripting. i think the issue actually is its a 'gm' spell.

rektbyfaith
Administrator
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05-18-2025, 09:22 PM
#4
Archived author: Yuppls • Posted: 2025-05-18T21:22:51.100000+00:00
Original source

without gm on it provides error that it 'cannot be cast in this zone'
rektbyfaith
05-18-2025, 09:22 PM #4

Archived author: Yuppls • Posted: 2025-05-18T21:22:51.100000+00:00
Original source

without gm on it provides error that it 'cannot be cast in this zone'

rektbyfaith
Administrator
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05-18-2025, 09:23 PM
#5
Archived author: Yuppls • Posted: 2025-05-18T21:23:06.401000+00:00
Original source

but goes through fine as gm. And forcing the 'allow cheat spell casting' flag on npc doenst fix this.
rektbyfaith
05-18-2025, 09:23 PM #5

Archived author: Yuppls • Posted: 2025-05-18T21:23:06.401000+00:00
Original source

but goes through fine as gm. And forcing the 'allow cheat spell casting' flag on npc doenst fix this.

rektbyfaith
Administrator
0
05-18-2025, 09:23 PM
#6
Archived author: Yuppls • Posted: 2025-05-18T21:23:07.773000+00:00
Original source

any ideas?
rektbyfaith
05-18-2025, 09:23 PM #6

Archived author: Yuppls • Posted: 2025-05-18T21:23:07.773000+00:00
Original source

any ideas?

rektbyfaith
Administrator
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05-18-2025, 09:33 PM
#7
Archived author: momo • Posted: 2025-05-18T21:33:15.162000+00:00
Original source

alright i def messed up haha, i went into playerbot_names and cleared everything cuz i wanted to create my own names with friends, and after i deleted everything it only creates undead and humans now xD. how do i get it to make al lthe other races again? the genders are set to 0 and 1
rektbyfaith
05-18-2025, 09:33 PM #7

Archived author: momo • Posted: 2025-05-18T21:33:15.162000+00:00
Original source

alright i def messed up haha, i went into playerbot_names and cleared everything cuz i wanted to create my own names with friends, and after i deleted everything it only creates undead and humans now xD. how do i get it to make al lthe other races again? the genders are set to 0 and 1

rektbyfaith
Administrator
0
05-18-2025, 09:34 PM
#8
Archived author: RapidFire05 • Posted: 2025-05-18T21:34:06.609000+00:00
Original source

does the mod player bots change the auth server? I read that I need to use a forked version of the repo vs just add in a module. im getting set up to compile and want to have a vanilla realm and a player bots realm. Would i need two auth servers? checking the commits for the forked project it looks like no files in the authserver folder were changed. thinking that means its ok to use. will give it a try.
rektbyfaith
05-18-2025, 09:34 PM #8

Archived author: RapidFire05 • Posted: 2025-05-18T21:34:06.609000+00:00
Original source

does the mod player bots change the auth server? I read that I need to use a forked version of the repo vs just add in a module. im getting set up to compile and want to have a vanilla realm and a player bots realm. Would i need two auth servers? checking the commits for the forked project it looks like no files in the authserver folder were changed. thinking that means its ok to use. will give it a try.

rektbyfaith
Administrator
0
05-18-2025, 09:48 PM
#9
Archived author: Ryan Turner • Posted: 2025-05-18T21:48:48.420000+00:00
Original source

Both questions are better asked in the playerbots Discord (check the pinned comments).

And when i ran playerbots few months back, I only used 1 auth, same i use for AC and AC OA, the only thing that changed was the realm used by each world
rektbyfaith
05-18-2025, 09:48 PM #9

Archived author: Ryan Turner • Posted: 2025-05-18T21:48:48.420000+00:00
Original source

Both questions are better asked in the playerbots Discord (check the pinned comments).

And when i ran playerbots few months back, I only used 1 auth, same i use for AC and AC OA, the only thing that changed was the realm used by each world

rektbyfaith
Administrator
0
05-18-2025, 10:28 PM
#10
Archived author: ddfgy • Posted: 2025-05-18T22:28:10.086000+00:00
Original source

YES
rektbyfaith
05-18-2025, 10:28 PM #10

Archived author: ddfgy • Posted: 2025-05-18T22:28:10.086000+00:00
Original source

YES

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