[DiscordArchive] in:`AuraEffect.GetEffIndex() == 0` does the `0` mean the first spell effect or is it a catch-all for
[DiscordArchive] in:`AuraEffect.GetEffIndex() == 0` does the `0` mean the first spell effect or is it a catch-all for
Archived author: Young Toto • Posted: 2025-03-29T13:42:46.873000+00:00
Original source
in:`AuraEffect.GetEffIndex() == 0` does the `0` mean the first spell effect or is it a catch-all for every spell effect?
Archived author: Diro • Posted: 2025-03-29T14:29:11.172000+00:00
Original source
That depends on what you define by "handle". For playerbots, not only are there settings for number of bots, but there are settings for how many bots are active alone when there are no players around. The metric you want to keep an eye on is server delay when you issue a "server info" command. Ideally the mean delay is around 50ms or less, but I find even up to 250ms is still workable. Beyond that you start noticing the lag and it won't be nice.
Archived author: Sayangjoy • Posted: 2025-03-29T14:29:48.878000+00:00
Original source
hello all
Archived author: Sayangjoy • Posted: 2025-03-29T14:30:19.800000+00:00
Original source
Hello all,
im kinda new to this all. but i managed to install a server on debian. it was running , now i want to install the guild house addon.
i did the git clone https://github.com/azerothcore/mod-guildhouse.git
and then
cd ~/azerothcore-wotlk/
./acore.sh compiler build
now i cant start the server because i miss the sql part . it says Table àcore_characters.guild_house dowsnt exist.
your database isnt up to date.
how to fix this please?
thanks for the respiond and help
[Embed: GitHub - azerothcore/mod-guildhouse: Custom guild house for Azeroth...]
Custom guild house for AzerothCore. Contribute to azerothcore/mod-guildhouse development by creating an account on GitHub.
https://github.com/azerothcore/mod-guildhouse.git
Archived author: Sayangjoy • Posted: 2025-03-29T14:31:58.742000+00:00
Original source
hope someone could assist me
Archived author: GRUHGRRRRRRRRUH • Posted: 2025-03-29T14:49:22.256000+00:00
Original source
To update, I think that the error is related generally to azerothcore and not specifically to playerbots module. The error seems to point to map.cpp file, line 1766, "ASSERT(obj->IsInWorld());"
The whole part of code looks like:
void Map::SendObjectUpdates()
{
UpdateDataMapType update_players;
UpdatePlayerSet player_set;
while (!_updateObjects.empty())
{
Object* obj = *_updateObjects.begin();
ASSERT(obj->IsInWorld());
_updateObjects.erase(_updateObjects.begin());
obj->BuildUpdate(update_players, player_set);
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
if (!sScriptMgr->OnPlayerbotCheckUpdatesToSend(iter->first))
{
iter->second.Clear();
continue;
}
iter->second.BuildPacket(packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear(); // clean the string
}
}
So my game crashes on the above piece very often when I leave a party of altbots from different accounts.
Archived author: Neeway • Posted: 2025-03-29T15:05:53.913000+00:00
Original source
Is it possible with a module or database change to make blood elf characters (or a single character) permanently playable on alliance? Doing quests, using trainers, vendors etc even bgs
Archived author: metallinos • Posted: 2025-03-29T15:07:26.505000+00:00
Original source
Should affect all creatures but not sure if mod autobalance overrides it
Archived author: metallinos • Posted: 2025-03-29T15:11:26.126000+00:00
Original source
From table acore_world.conditions:
```
"SourceTypeOrReferenceId" "SourceGroup" "SourceEntry" "SourceId" "ElseGroup" "ConditionTypeOrReference" "ConditionTarget" "ConditionValue1" "ConditionValue2" "ConditionValue3" "NegativeCondition" "ErrorType" "ErrorTextId" "ScriptName" "Comment"
"1" "12678" "16303" "0" "0" "8" "0" "6383" "0" "0" "0" "0" "0" "" \N
```
It drops for all players who have completed quest ID 6383, with a 100% chance
Archived author: Protos • Posted: 2025-03-29T15:12:21.857000+00:00
Original source
yes I found that out the hard way