[DiscordArchive] world config. unless that was an older issue in azerothcore and it's fixed now?
[DiscordArchive] world config. unless that was an older issue in azerothcore and it's fixed now?
Archived author: metallinos • Posted: 2025-03-25T07:10:28.437000+00:00
Original source
Fozruk has no visibilityDistanceType flag so he's bound to be unloaded quite fast yea
Archived author: gfjnm • Posted: 2025-03-25T07:11:04.465000+00:00
Original source
huh good to know, so do you suggest I should add the set active flag and increased visibility for npcs like him around the world rather than enabling all waypoint npcs to be active?
Archived author: metallinos • Posted: 2025-03-25T07:11:36.184000+00:00
Original source
Performance wise, that sounds far more beneficial
Archived author: metallinos • Posted: 2025-03-25T07:12:13.911000+00:00
Original source
Could probably do a bundled insert for all creatures of difficulty rare or higher, for example, plus your custom stuff
Archived author: metallinos • Posted: 2025-03-25T07:13:11.962000+00:00
Original source
Though, even then, I don't know if they'll be loaded if the grid itself has no players. Perhaps someone else here knows
Archived author: gfjnm • Posted: 2025-03-25T07:13:34.601000+00:00
Original source
that's the purpose of the preload all map grids I'd assume
Archived author: gfjnm • Posted: 2025-03-25T07:14:19.799000+00:00
Original source
preload seems to cause almost no extra lag so I misjudged what the cause of the extra lag was
Archived author: metallinos • Posted: 2025-03-25T07:15:23.005000+00:00
Original source
I'm a big fan of not pre-loading all paths and let them load into ram as they are needed, + schedule a weekly restart (Blizzard rebooted their WotLK servers every night till Wednesday for a reason I assume) to unload the paths not needed to be held active
Archived author: metallinos • Posted: 2025-03-25T07:15:39.077000+00:00
Original source
Runs very smoothly. Beautifully low diffs
Archived author: gfjnm • Posted: 2025-03-25T07:16:32.481000+00:00
Original source
how do bigger servers with hundreds or thousands of players handle the world being rendered all at once though?