[DiscordArchive] So I've been trying to replace the running animation of characters that are levitating, and found th
[DiscordArchive] So I've been trying to replace the running animation of characters that are levitating, and found th
Archived author: MrHarbinger • Posted: 2025-02-25T20:10:33.661000+00:00
Original source
So I've been trying to replace the running animation of characters that are levitating, and found the entry (ID 6768) in SpellVisual.dbc & SpellVisualKit.dbc, but I can only see entries for precast and cast, nothing for movement. Are movement kits in another database? If so, which one?
Archived author: XKnives • Posted: 2025-02-25T20:16:39.604000+00:00
Original source
i need to apply the optional changes to have the mana cost be correct on client side?
the optional change say anything about that and include stuff i dont want...
Archived author: Tereneckla • Posted: 2025-02-25T20:17:10.298000+00:00
Original source
tooltips are 100% clientside
Archived author: XKnives • Posted: 2025-02-25T20:21:28.373000+00:00
Original source
yes i understood that, but i dont understand how some spells show a cost of '24' but in actuality reduce 50 mana and I cant fix that without also adding spell reagents.
one of them is clearly a mandatory requirement, the other is an option.
I will try to edit the mpq file myself.
Archived author: Revision • Posted: 2025-02-25T20:23:26.021000+00:00
Original source
You can change that without adding spell reagent requirements. It's all about putting effort into it.
Archived author: Revision • Posted: 2025-02-25T20:23:54.119000+00:00
Original source
However, instead of changing the mana cost of each spell I'd just grab a clean DBC and remove the reagent requirement from spells.
Archived author: XKnives • Posted: 2025-02-25T20:25:23.433000+00:00
Original source
im hoping the spell.dbc included in the optional file for the module is that exactly.
the clean dbc in this case is the one that shows the wrong value, the module changes the cost of spells to their vanilla values on the server side.
Archived author: XKnives • Posted: 2025-02-25T20:26:16.155000+00:00
Original source
actually, ill just remove the spells.sql and try rebuilding the DB i dont really need the vanilla mana cost values i can add difficulty in other ways