Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Are there any repos for custom quest packs or anything?

[DiscordArchive] Are there any repos for custom quest packs or anything?

[DiscordArchive] Are there any repos for custom quest packs or anything?

rektbyfaith
Administrator
0
02-25-2025, 03:56 PM
#1
Archived author: SClub7 • Posted: 2025-02-25T15:56:24.845000+00:00
Original source

Are there any repos for custom quest packs or anything?
rektbyfaith
02-25-2025, 03:56 PM #1

Archived author: SClub7 • Posted: 2025-02-25T15:56:24.845000+00:00
Original source

Are there any repos for custom quest packs or anything?

rektbyfaith
Administrator
0
02-25-2025, 04:20 PM
#2
Archived author: Nyeriah • Posted: 2025-02-25T16:20:28.437000+00:00
Original source

It’s in the description
rektbyfaith
02-25-2025, 04:20 PM #2

Archived author: Nyeriah • Posted: 2025-02-25T16:20:28.437000+00:00
Original source

It’s in the description

rektbyfaith
Administrator
0
02-25-2025, 04:24 PM
#3
Archived author: Nyeriah • Posted: 2025-02-25T16:24:12.814000+00:00
Original source

> Respawn.DynamicRateCreature
> Description: Controls how creature respawn times adjust based on player count in a zone.
> The respawn time is unchanged up to the configured number of players.
> As player count exceeds this value, respawn times decrease proportionally
> (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
> Does not affect instanced creatures, bosses, or quest givers.
> Formula: adjustFactor = rate / playerCount
> RespawnTime = RespawnTime * adjustFactor
> Default: 1 (Disabled)
>
> Respawn.DynamicRateCreature = 1
rektbyfaith
02-25-2025, 04:24 PM #3

Archived author: Nyeriah • Posted: 2025-02-25T16:24:12.814000+00:00
Original source

> Respawn.DynamicRateCreature
> Description: Controls how creature respawn times adjust based on player count in a zone.
> The respawn time is unchanged up to the configured number of players.
> As player count exceeds this value, respawn times decrease proportionally
> (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
> Does not affect instanced creatures, bosses, or quest givers.
> Formula: adjustFactor = rate / playerCount
> RespawnTime = RespawnTime * adjustFactor
> Default: 1 (Disabled)
>
> Respawn.DynamicRateCreature = 1

rektbyfaith
Administrator
0
02-25-2025, 04:26 PM
#4
Archived author: Nyeriah • Posted: 2025-02-25T16:26:45.902000+00:00
Original source

Respawn.DynamicRateCreature is the number of players
rektbyfaith
02-25-2025, 04:26 PM #4

Archived author: Nyeriah • Posted: 2025-02-25T16:26:45.902000+00:00
Original source

Respawn.DynamicRateCreature is the number of players

rektbyfaith
Administrator
0
02-25-2025, 04:28 PM
#5
Archived author: Diro • Posted: 2025-02-25T16:28:14.891000+00:00
Original source

Sorry but I have already read it in the file and I am not sure what is "the configured number of players" that this setting uses as reference point.
rektbyfaith
02-25-2025, 04:28 PM #5

Archived author: Diro • Posted: 2025-02-25T16:28:14.891000+00:00
Original source

Sorry but I have already read it in the file and I am not sure what is "the configured number of players" that this setting uses as reference point.

rektbyfaith
Administrator
0
02-25-2025, 04:28 PM
#6
Archived author: Nyeriah • Posted: 2025-02-25T16:28:31.827000+00:00
Original source

it's the value you set in Respawn.DynamicRateCreature
rektbyfaith
02-25-2025, 04:28 PM #6

Archived author: Nyeriah • Posted: 2025-02-25T16:28:31.827000+00:00
Original source

it's the value you set in Respawn.DynamicRateCreature

rektbyfaith
Administrator
0
02-25-2025, 04:28 PM
#7
Archived author: Nyeriah • Posted: 2025-02-25T16:28:53.630000+00:00
Original source

the value you set in Respawn.DynamicRateCreature, is the count of players
rektbyfaith
02-25-2025, 04:28 PM #7

Archived author: Nyeriah • Posted: 2025-02-25T16:28:53.630000+00:00
Original source

the value you set in Respawn.DynamicRateCreature, is the count of players

rektbyfaith
Administrator
0
02-25-2025, 04:31 PM
#8
Archived author: Diro • Posted: 2025-02-25T16:31:06.801000+00:00
Original source

ahhh, okay. I get it now. I thought the parameter only accepts 0/1 for enabling/disabling, and the number of players it gets from somewhere else. Thank you for the clarification.
rektbyfaith
02-25-2025, 04:31 PM #8

Archived author: Diro • Posted: 2025-02-25T16:31:06.801000+00:00
Original source

ahhh, okay. I get it now. I thought the parameter only accepts 0/1 for enabling/disabling, and the number of players it gets from somewhere else. Thank you for the clarification.

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