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[DiscordArchive] Oh on my PR?

[DiscordArchive] Oh on my PR?

rektbyfaith
Administrator
0
02-14-2025, 11:03 AM
#1
Archived author: Michael Crilly • Posted: 2025-02-14T11:03:39.740000+00:00
Original source

Oh on my PR?
rektbyfaith
02-14-2025, 11:03 AM #1

Archived author: Michael Crilly • Posted: 2025-02-14T11:03:39.740000+00:00
Original source

Oh on my PR?

rektbyfaith
Administrator
0
02-14-2025, 11:04 AM
#2
Archived author: Michael Crilly • Posted: 2025-02-14T11:04:25.977000+00:00
Original source

Excellent. Thank you.
rektbyfaith
02-14-2025, 11:04 AM #2

Archived author: Michael Crilly • Posted: 2025-02-14T11:04:25.977000+00:00
Original source

Excellent. Thank you.

rektbyfaith
Administrator
0
02-14-2025, 11:22 AM
#3
Archived author: metallinos • Posted: 2025-02-14T11:22:46.661000+00:00
Original source

Oh my Lord, you must be superman to do that in SAI!! That's crazy! All those columns and rows would make me go coo-coo
rektbyfaith
02-14-2025, 11:22 AM #3

Archived author: metallinos • Posted: 2025-02-14T11:22:46.661000+00:00
Original source

Oh my Lord, you must be superman to do that in SAI!! That's crazy! All those columns and rows would make me go coo-coo

rektbyfaith
Administrator
0
02-14-2025, 11:26 AM
#4
Archived author: Ryan Turner • Posted: 2025-02-14T11:26:58.259000+00:00
Original source

Keira makes it to easy visualised it. And when i made it originally before cleaning it up for the public was just SQl with no SETs or variables. I i made the set and variables so anyone can customise it
rektbyfaith
02-14-2025, 11:26 AM #4

Archived author: Ryan Turner • Posted: 2025-02-14T11:26:58.259000+00:00
Original source

Keira makes it to easy visualised it. And when i made it originally before cleaning it up for the public was just SQl with no SETs or variables. I i made the set and variables so anyone can customise it

rektbyfaith
Administrator
0
02-14-2025, 11:33 AM
#5
Archived author: metallinos • Posted: 2025-02-14T11:33:30.144000+00:00
Original source

Eh, were it up to me all the scripting would be Lua... It's a lot easier to read RegisterPlayerEvent(3, OnEnterCombat) and from then call local function OnEnterCombat(event, player, enemy) if enemy and enemy:GetEntry() == THE_LICH_KING then player:SendUnitSay("O geez") end end
rektbyfaith
02-14-2025, 11:33 AM #5

Archived author: metallinos • Posted: 2025-02-14T11:33:30.144000+00:00
Original source

Eh, were it up to me all the scripting would be Lua... It's a lot easier to read RegisterPlayerEvent(3, OnEnterCombat) and from then call local function OnEnterCombat(event, player, enemy) if enemy and enemy:GetEntry() == THE_LICH_KING then player:SendUnitSay("O geez") end end

rektbyfaith
Administrator
0
02-14-2025, 11:33 AM
#6
Archived author: metallinos • Posted: 2025-02-14T11:33:38.280000+00:00
Original source

(with some line breaks, of course)
rektbyfaith
02-14-2025, 11:33 AM #6

Archived author: metallinos • Posted: 2025-02-14T11:33:38.280000+00:00
Original source

(with some line breaks, of course)

rektbyfaith
Administrator
0
02-14-2025, 11:36 AM
#7
Archived author: metallinos • Posted: 2025-02-14T11:36:00.345000+00:00
Original source

Though, I would take SAI over CPP *any day* simply because I can reload SAI on the fly
rektbyfaith
02-14-2025, 11:36 AM #7

Archived author: metallinos • Posted: 2025-02-14T11:36:00.345000+00:00
Original source

Though, I would take SAI over CPP *any day* simply because I can reload SAI on the fly

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