[DiscordArchive] yea but maxcount has it wrong also then?
[DiscordArchive] yea but maxcount has it wrong also then?
Archived author: Takenbacon • Posted: 2025-02-12T12:52:35.350000+00:00
Original source
LoadReferenceVendor this is an entirely different function
Archived author: OUTRAKE • Posted: 2025-02-12T13:10:42.203000+00:00
Original source
ok, i forgot to update `worlddatabase.cpp`
![[Image: image.png?ex=690bf633&is=690aa4b3&hm=d20...292dfa8fe&]](https://cdn.discordapp.com/attachments/1255602330431127753/1339222827542515732/image.png?ex=690bf633&is=690aa4b3&hm=d201a5ca481623b3ae4d906eeba7c2afc93e8d964f1937e80fb60f0292dfa8fe&)
Archived author: OUTRAKE • Posted: 2025-02-12T13:13:23.692000+00:00
Original source
server starts, items display correct quantity , but when purchased still getting 1
![[Image: image.png?ex=690bf633&is=690aa4b3&hm=d20...292dfa8fe&]](https://cdn.discordapp.com/attachments/1255602330431127753/1339222827542515732/image.png?ex=690bf633&is=690aa4b3&hm=d201a5ca481623b3ae4d906eeba7c2afc93e8d964f1937e80fb60f0292dfa8fe&)
Archived author: Takenbacon • Posted: 2025-02-12T13:21:28.951000+00:00
Original source
it doesn't look like you touched the buy item opcode at all lol
Archived author: Takenbacon • Posted: 2025-02-12T13:21:33.390000+00:00
Original source
only the display data
Archived author: OUTRAKE • Posted: 2025-02-12T13:22:53.058000+00:00
Original source
fk
Archived author: Takenbacon • Posted: 2025-02-12T13:23:07.878000+00:00
Original source
I am assuming client by default is only sending 1 for count regardless of display as well, that's normal if i recall right
Archived author: Takenbacon • Posted: 2025-02-12T13:23:16.028000+00:00
Original source
so you must change it server side
Archived author: OUTRAKE • Posted: 2025-02-12T13:23:25.491000+00:00
Original source
yea let me find that xD
Archived author: Takenbacon • Posted: 2025-02-12T13:23:27.199000+00:00
Original source
Player::BuyItemFromVendorSlot