Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Can we get rid of them or are they necessary?

[DiscordArchive] Can we get rid of them or are they necessary?

[DiscordArchive] Can we get rid of them or are they necessary?

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rektbyfaith
Administrator
0
01-28-2025, 03:20 PM
#11
Archived author: Adrien • Posted: 2025-01-28T15:20:20.671000+00:00
Original source

that got funky
rektbyfaith
01-28-2025, 03:20 PM #11

Archived author: Adrien • Posted: 2025-01-28T15:20:20.671000+00:00
Original source

that got funky

rektbyfaith
Administrator
0
01-28-2025, 03:20 PM
#12
Archived author: Adrien • Posted: 2025-01-28T15:20:39.915000+00:00
Original source

created a spell with those ID and was dumbfounded at what was going on
rektbyfaith
01-28-2025, 03:20 PM #12

Archived author: Adrien • Posted: 2025-01-28T15:20:39.915000+00:00
Original source

created a spell with those ID and was dumbfounded at what was going on

rektbyfaith
Administrator
0
01-28-2025, 03:21 PM
#13
Archived author: Ryan Turner • Posted: 2025-01-28T15:21:40.035000+00:00
Original source

By default any information in DBC of the databse will overwrite it if not mistaken.

Example here, better ways to do this, but this is a custom portal (cordinates wise).

https://discord.com/channels/21758927576...7580978197

Make a custom spell, custom gameobject and spell target information with the custom cordinates. Since that spell has no use for the user (since they will not use it like a normal portal) there's no need for me to update the dbc on the client
rektbyfaith
01-28-2025, 03:21 PM #13

Archived author: Ryan Turner • Posted: 2025-01-28T15:21:40.035000+00:00
Original source

By default any information in DBC of the databse will overwrite it if not mistaken.

Example here, better ways to do this, but this is a custom portal (cordinates wise).

https://discord.com/channels/21758927576...7580978197

Make a custom spell, custom gameobject and spell target information with the custom cordinates. Since that spell has no use for the user (since they will not use it like a normal portal) there's no need for me to update the dbc on the client

rektbyfaith
Administrator
0
01-28-2025, 03:22 PM
#14
Archived author: Adrien • Posted: 2025-01-28T15:22:57.482000+00:00
Original source

I see
rektbyfaith
01-28-2025, 03:22 PM #14

Archived author: Adrien • Posted: 2025-01-28T15:22:57.482000+00:00
Original source

I see

rektbyfaith
Administrator
0
01-28-2025, 03:23 PM
#15
Archived author: Adrien • Posted: 2025-01-28T15:23:24.913000+00:00
Original source

but technically as a client I cant cast those server side spells?
rektbyfaith
01-28-2025, 03:23 PM #15

Archived author: Adrien • Posted: 2025-01-28T15:23:24.913000+00:00
Original source

but technically as a client I cant cast those server side spells?

rektbyfaith
Administrator
0
01-28-2025, 03:23 PM
#16
Archived author: Adrien • Posted: 2025-01-28T15:23:33.292000+00:00
Original source

so I shouldnt have messed anything csting them
rektbyfaith
01-28-2025, 03:23 PM #16

Archived author: Adrien • Posted: 2025-01-28T15:23:33.292000+00:00
Original source

so I shouldnt have messed anything csting them

rektbyfaith
Administrator
0
01-28-2025, 03:24 PM
#17
Archived author: Adrien • Posted: 2025-01-28T15:24:01.310000+00:00
Original source

all it did was make them buggy (the spells I added in spell.dbc that shred the Id with server side spells)
rektbyfaith
01-28-2025, 03:24 PM #17

Archived author: Adrien • Posted: 2025-01-28T15:24:01.310000+00:00
Original source

all it did was make them buggy (the spells I added in spell.dbc that shred the Id with server side spells)

rektbyfaith
Administrator
0
01-28-2025, 04:03 PM
#18
Archived author: Bench • Posted: 2025-01-28T16:03:46.610000+00:00
Original source

Other way, DB overrides DBC
rektbyfaith
01-28-2025, 04:03 PM #18

Archived author: Bench • Posted: 2025-01-28T16:03:46.610000+00:00
Original source

Other way, DB overrides DBC

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