Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Is it possible to change the dungeon emblem rewards and boss drops?

[DiscordArchive] Is it possible to change the dungeon emblem rewards and boss drops?

[DiscordArchive] Is it possible to change the dungeon emblem rewards and boss drops?

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rektbyfaith
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01-27-2025, 07:07 PM
#1
Archived author: SIGGZ • Posted: 2025-01-27T19:07:32.176000+00:00
Original source

Is it possible to change the dungeon emblem rewards and boss drops?
rektbyfaith
01-27-2025, 07:07 PM #1

Archived author: SIGGZ • Posted: 2025-01-27T19:07:32.176000+00:00
Original source

Is it possible to change the dungeon emblem rewards and boss drops?

rektbyfaith
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01-27-2025, 07:55 PM
#2
Archived author: neoswift • Posted: 2025-01-27T19:55:13.800000+00:00
Original source

anyone know if there's a way to increase the scale of player characters? I know there's a blizzard internal QA spell called test grow but the scale resets everytime the player logs back in
rektbyfaith
01-27-2025, 07:55 PM #2

Archived author: neoswift • Posted: 2025-01-27T19:55:13.800000+00:00
Original source

anyone know if there's a way to increase the scale of player characters? I know there's a blizzard internal QA spell called test grow but the scale resets everytime the player logs back in

rektbyfaith
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01-27-2025, 07:55 PM
#3
Archived author: neoswift • Posted: 2025-01-27T19:55:36.010000+00:00
Original source

would love to just set a column to a value so the scale stays
rektbyfaith
01-27-2025, 07:55 PM #3

Archived author: neoswift • Posted: 2025-01-27T19:55:36.010000+00:00
Original source

would love to just set a column to a value so the scale stays

rektbyfaith
Administrator
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01-27-2025, 07:57 PM
#4
Archived author: Honey • Posted: 2025-01-27T19:57:46.778000+00:00
Original source

Not to my knowledge. You could rely on a macro with a GM command to click at every login.
Or write a simple script to change the scale at login, using <#448835144564867094>
rektbyfaith
01-27-2025, 07:57 PM #4

Archived author: Honey • Posted: 2025-01-27T19:57:46.778000+00:00
Original source

Not to my knowledge. You could rely on a macro with a GM command to click at every login.
Or write a simple script to change the scale at login, using <#448835144564867094>

rektbyfaith
Administrator
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01-27-2025, 08:08 PM
#5
Archived author: neoswift • Posted: 2025-01-27T20:08:38.544000+00:00
Original source

hmm, I'll look into this. thanks!
rektbyfaith
01-27-2025, 08:08 PM #5

Archived author: neoswift • Posted: 2025-01-27T20:08:38.544000+00:00
Original source

hmm, I'll look into this. thanks!

rektbyfaith
Administrator
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01-27-2025, 08:13 PM
#6
Archived author: neoswift • Posted: 2025-01-27T20:13:56.861000+00:00
Original source

deepseek just wrote a script for me in like 6 seconds lol
```-- scale_player.lua
-- This script increases the scale (size) of the player when they log in.

local SCALE_FACTOR = 2.0 -- Change this value to adjust the scale (e.g., 2.0 means double the size)

local function OnLogin(event, player)
-- Get the current scale of the player
local currentScale = player:GetObjectScale()

-- Set the new scale
player:SetObjectScale(currentScale * SCALE_FACTOR)

-- Send a message to the player to notify them of the change
player:SendBroadcastMessage("Your scale has been increased by a factor of " .. SCALE_FACTOR .. "!")
end

-- Register the event handler for the PLAYER_EVENT_ON_LOGIN event
RegisterPlayerEvent(3, OnLogin) -- 3 is the event ID for PLAYER_EVENT_ON_LOGIN```
rektbyfaith
01-27-2025, 08:13 PM #6

Archived author: neoswift • Posted: 2025-01-27T20:13:56.861000+00:00
Original source

deepseek just wrote a script for me in like 6 seconds lol
```-- scale_player.lua
-- This script increases the scale (size) of the player when they log in.

local SCALE_FACTOR = 2.0 -- Change this value to adjust the scale (e.g., 2.0 means double the size)

local function OnLogin(event, player)
-- Get the current scale of the player
local currentScale = player:GetObjectScale()

-- Set the new scale
player:SetObjectScale(currentScale * SCALE_FACTOR)

-- Send a message to the player to notify them of the change
player:SendBroadcastMessage("Your scale has been increased by a factor of " .. SCALE_FACTOR .. "!")
end

-- Register the event handler for the PLAYER_EVENT_ON_LOGIN event
RegisterPlayerEvent(3, OnLogin) -- 3 is the event ID for PLAYER_EVENT_ON_LOGIN```

rektbyfaith
Administrator
0
01-27-2025, 08:20 PM
#7
Archived author: Tereneckla • Posted: 2025-01-27T20:20:54.513000+00:00
Original source

with functions that don't exist
rektbyfaith
01-27-2025, 08:20 PM #7

Archived author: Tereneckla • Posted: 2025-01-27T20:20:54.513000+00:00
Original source

with functions that don't exist

rektbyfaith
Administrator
0
01-27-2025, 08:20 PM
#8
Archived author: Tereneckla • Posted: 2025-01-27T20:20:56.986000+00:00
Original source

ai is good at that
rektbyfaith
01-27-2025, 08:20 PM #8

Archived author: Tereneckla • Posted: 2025-01-27T20:20:56.986000+00:00
Original source

ai is good at that

rektbyfaith
Administrator
0
01-27-2025, 08:24 PM
#9
Archived author: neoswift • Posted: 2025-01-27T20:24:38.107000+00:00
Original source

damn
rektbyfaith
01-27-2025, 08:24 PM #9

Archived author: neoswift • Posted: 2025-01-27T20:24:38.107000+00:00
Original source

damn

rektbyfaith
Administrator
0
01-27-2025, 08:24 PM
#10
Archived author: neoswift • Posted: 2025-01-27T20:24:42.953000+00:00
Original source

I knew it was too good to be true
rektbyfaith
01-27-2025, 08:24 PM #10

Archived author: neoswift • Posted: 2025-01-27T20:24:42.953000+00:00
Original source

I knew it was too good to be true

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