[DiscordArchive] So if loot reference is the same and one has groupid and difference values we can assume the one wit
[DiscordArchive] So if loot reference is the same and one has groupid and difference values we can assume the one wit
Archived author: Adrien • Posted: 2025-01-26T20:17:49.501000+00:00
Original source
i mean gear
Archived author: Adrien • Posted: 2025-01-26T20:23:20.985000+00:00
Original source
seems to be Rate.Drop.Item.ReferencedAmount that governs it
Archived author: Adrien • Posted: 2025-01-26T20:23:30.005000+00:00
Original source
once i turned it back on, pincers came back
Archived author: Revision • Posted: 2025-01-26T20:23:46.732000+00:00
Original source
It does and it doesn't. There are 2 of the same references so it has 100 + 30% chance of dropping
Archived author: Adrien • Posted: 2025-01-26T20:23:56.883000+00:00
Original source
even though Rate.drop.Item.referenced was 0...
Archived author: Adrien • Posted: 2025-01-26T20:24:32.806000+00:00
Original source
well good thing is its a multiplier and it works
Archived author: Adrien • Posted: 2025-01-26T20:24:42.461000+00:00
Original source
so I can get rid of gear loot in the world, so thats good
Archived author: Revision • Posted: 2025-01-26T20:24:54.952000+00:00
Original source
I rather just delete the duplicate reference since you have to deal with all referenced loot using that multiplier