Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] the objective would be to make crafting relevant/valuable by making drop scarce/non existant, is the

[DiscordArchive] the objective would be to make crafting relevant/valuable by making drop scarce/non existant, is the

[DiscordArchive] the objective would be to make crafting relevant/valuable by making drop scarce/non existant, is the

rektbyfaith
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01-26-2025, 07:39 PM
#1
Archived author: Adrien • Posted: 2025-01-26T19:39:27.628000+00:00
Original source

the objective would be to make crafting relevant/valuable by making drop scarce/non existant, is there a way to go about it?
rektbyfaith
01-26-2025, 07:39 PM #1

Archived author: Adrien • Posted: 2025-01-26T19:39:27.628000+00:00
Original source

the objective would be to make crafting relevant/valuable by making drop scarce/non existant, is there a way to go about it?

rektbyfaith
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01-26-2025, 07:39 PM
#2
Archived author: Revision • Posted: 2025-01-26T19:39:36.639000+00:00
Original source

Mathematically 30 x 0.1 = 3
rektbyfaith
01-26-2025, 07:39 PM #2

Archived author: Revision • Posted: 2025-01-26T19:39:36.639000+00:00
Original source

Mathematically 30 x 0.1 = 3

rektbyfaith
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01-26-2025, 07:39 PM
#3
Archived author: Adrien • Posted: 2025-01-26T19:39:50.568000+00:00
Original source

thats wht i thought, but it doesnt seem to work this way
rektbyfaith
01-26-2025, 07:39 PM #3

Archived author: Adrien • Posted: 2025-01-26T19:39:50.568000+00:00
Original source

thats wht i thought, but it doesnt seem to work this way

rektbyfaith
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01-26-2025, 07:40 PM
#4
Archived author: Adrien • Posted: 2025-01-26T19:40:30.114000+00:00
Original source

0.0001 still gives me trash loot
rektbyfaith
01-26-2025, 07:40 PM #4

Archived author: Adrien • Posted: 2025-01-26T19:40:30.114000+00:00
Original source

0.0001 still gives me trash loot

rektbyfaith
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01-26-2025, 07:41 PM
#5
Archived author: Kitzunu • Posted: 2025-01-26T19:41:57.001000+00:00
Original source

I just checked, none of the Rate.Drop.Item.*quality* is calculated in core <:kek:1065379143887372398>
rektbyfaith
01-26-2025, 07:41 PM #5

Archived author: Kitzunu • Posted: 2025-01-26T19:41:57.001000+00:00
Original source

I just checked, none of the Rate.Drop.Item.*quality* is calculated in core <:kek:1065379143887372398>

rektbyfaith
Administrator
0
01-26-2025, 07:42 PM
#6
Archived author: Kitzunu • Posted: 2025-01-26T19:42:29.606000+00:00
Original source

mb it is
rektbyfaith
01-26-2025, 07:42 PM #6

Archived author: Kitzunu • Posted: 2025-01-26T19:42:29.606000+00:00
Original source

mb it is

rektbyfaith
Administrator
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01-26-2025, 07:42 PM
#7
Archived author: Adrien • Posted: 2025-01-26T19:42:38.296000+00:00
Original source

what does that mean? setting is irrelevant?
rektbyfaith
01-26-2025, 07:42 PM #7

Archived author: Adrien • Posted: 2025-01-26T19:42:38.296000+00:00
Original source

what does that mean? setting is irrelevant?

rektbyfaith
Administrator
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01-26-2025, 07:42 PM
#8
Archived author: Kitzunu • Posted: 2025-01-26T19:42:38.782000+00:00
Original source

```cpp
float qualityModifier = pProto && rate ? sWorld->getRate(qualityToRate[pProto->Quality]) : 1.0f;
```
rektbyfaith
01-26-2025, 07:42 PM #8

Archived author: Kitzunu • Posted: 2025-01-26T19:42:38.782000+00:00
Original source

```cpp
float qualityModifier = pProto && rate ? sWorld->getRate(qualityToRate[pProto->Quality]) : 1.0f;
```

rektbyfaith
Administrator
0
01-26-2025, 07:42 PM
#9
Archived author: Kitzunu • Posted: 2025-01-26T19:42:43.247000+00:00
Original source

that's the calculation
rektbyfaith
01-26-2025, 07:42 PM #9

Archived author: Kitzunu • Posted: 2025-01-26T19:42:43.247000+00:00
Original source

that's the calculation

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