[DiscordArchive] He was referring to a method / function?
[DiscordArchive] He was referring to a method / function?
Archived author: Ryan Turner • Posted: 2025-01-10T13:04:27.701000+00:00
Original source
He was referring to a method / function?
Archived author: OUTRAKE • Posted: 2025-01-10T13:04:46.867000+00:00
Original source
i want to debug this because it doesnt reset correctly
```
void OnPlayerLeave(Player* player) override
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
player->SetFactionForRace(player->getRace());
}
```
Archived author: OUTRAKE • Posted: 2025-01-10T13:05:54.874000+00:00
Original source
20250110-1305-40.3541155.mp4
Archived author: OUTRAKE • Posted: 2025-01-10T13:06:03.867000+00:00
Original source
this guy should be attackable after leaving instance
Archived author: OUTRAKE • Posted: 2025-01-10T13:06:41.756000+00:00
Original source
but at the same time it is attackable by orgrimmar guards for example
Archived author: Nyeriah • Posted: 2025-01-10T13:07:50.863000+00:00
Original source
you have gm mode on ofc
Archived author: OUTRAKE • Posted: 2025-01-10T13:08:36.113000+00:00
Original source
yea i tried without too
Archived author: OUTRAKE • Posted: 2025-01-10T13:18:06.627000+00:00
Original source
yea its bugged, OnPlayerLeave is not working there
Archived author: OUTRAKE • Posted: 2025-01-10T13:20:56.461000+00:00
Original source
not sure whats the correct function to use, `OnPlayerLeave` `OnPlayerLeaveMap` `OnPlayerLeaveAll`