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[DiscordArchive] He was referring to a method / function?

[DiscordArchive] He was referring to a method / function?

rektbyfaith
Administrator
0
01-10-2025, 01:04 PM
#1
Archived author: Ryan Turner • Posted: 2025-01-10T13:04:27.701000+00:00
Original source

He was referring to a method / function?
rektbyfaith
01-10-2025, 01:04 PM #1

Archived author: Ryan Turner • Posted: 2025-01-10T13:04:27.701000+00:00
Original source

He was referring to a method / function?

rektbyfaith
Administrator
0
01-10-2025, 01:04 PM
#2
Archived author: OUTRAKE • Posted: 2025-01-10T13:04:46.867000+00:00
Original source

i want to debug this because it doesnt reset correctly
```
void OnPlayerLeave(Player* player) override
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
player->SetFactionForRace(player->getRace());
}
```
rektbyfaith
01-10-2025, 01:04 PM #2

Archived author: OUTRAKE • Posted: 2025-01-10T13:04:46.867000+00:00
Original source

i want to debug this because it doesnt reset correctly
```
void OnPlayerLeave(Player* player) override
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
player->SetFactionForRace(player->getRace());
}
```

rektbyfaith
Administrator
0
01-10-2025, 01:05 PM
#3
Archived author: OUTRAKE • Posted: 2025-01-10T13:05:54.874000+00:00
Original source


20250110-1305-40.3541155.mp4
rektbyfaith
01-10-2025, 01:05 PM #3

Archived author: OUTRAKE • Posted: 2025-01-10T13:05:54.874000+00:00
Original source


20250110-1305-40.3541155.mp4

rektbyfaith
Administrator
0
01-10-2025, 01:06 PM
#4
Archived author: OUTRAKE • Posted: 2025-01-10T13:06:03.867000+00:00
Original source

this guy should be attackable after leaving instance
rektbyfaith
01-10-2025, 01:06 PM #4

Archived author: OUTRAKE • Posted: 2025-01-10T13:06:03.867000+00:00
Original source

this guy should be attackable after leaving instance

rektbyfaith
Administrator
0
01-10-2025, 01:06 PM
#5
Archived author: OUTRAKE • Posted: 2025-01-10T13:06:41.756000+00:00
Original source

but at the same time it is attackable by orgrimmar guards for example
rektbyfaith
01-10-2025, 01:06 PM #5

Archived author: OUTRAKE • Posted: 2025-01-10T13:06:41.756000+00:00
Original source

but at the same time it is attackable by orgrimmar guards for example

rektbyfaith
Administrator
0
01-10-2025, 01:07 PM
#6
Archived author: Nyeriah • Posted: 2025-01-10T13:07:50.863000+00:00
Original source

you have gm mode on ofc
rektbyfaith
01-10-2025, 01:07 PM #6

Archived author: Nyeriah • Posted: 2025-01-10T13:07:50.863000+00:00
Original source

you have gm mode on ofc

rektbyfaith
Administrator
0
01-10-2025, 01:08 PM
#7
Archived author: OUTRAKE • Posted: 2025-01-10T13:08:36.113000+00:00
Original source

yea i tried without too
rektbyfaith
01-10-2025, 01:08 PM #7

Archived author: OUTRAKE • Posted: 2025-01-10T13:08:36.113000+00:00
Original source

yea i tried without too

rektbyfaith
Administrator
0
01-10-2025, 01:18 PM
#8
Archived author: OUTRAKE • Posted: 2025-01-10T13:18:06.627000+00:00
Original source

yea its bugged, OnPlayerLeave is not working there
rektbyfaith
01-10-2025, 01:18 PM #8

Archived author: OUTRAKE • Posted: 2025-01-10T13:18:06.627000+00:00
Original source

yea its bugged, OnPlayerLeave is not working there

rektbyfaith
Administrator
0
01-10-2025, 01:20 PM
#9
Archived author: OUTRAKE • Posted: 2025-01-10T13:20:56.461000+00:00
Original source

not sure whats the correct function to use, `OnPlayerLeave` `OnPlayerLeaveMap` `OnPlayerLeaveAll`
rektbyfaith
01-10-2025, 01:20 PM #9

Archived author: OUTRAKE • Posted: 2025-01-10T13:20:56.461000+00:00
Original source

not sure whats the correct function to use, `OnPlayerLeave` `OnPlayerLeaveMap` `OnPlayerLeaveAll`

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