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[DiscordArchive] What is AIO?

[DiscordArchive] What is AIO?

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rektbyfaith
Administrator
0
01-08-2025, 10:26 AM
#1
Archived author: Zindokar • Posted: 2025-01-08T10:26:00.229000+00:00
Original source

What is AIO?
rektbyfaith
01-08-2025, 10:26 AM #1

Archived author: Zindokar • Posted: 2025-01-08T10:26:00.229000+00:00
Original source

What is AIO?

rektbyfaith
Administrator
0
01-08-2025, 10:27 AM
#2
Archived author: Rymercyble • Posted: 2025-01-08T10:27:07.120000+00:00
Original source

all in one <:kek:1065379143887372398>
rektbyfaith
01-08-2025, 10:27 AM #2

Archived author: Rymercyble • Posted: 2025-01-08T10:27:07.120000+00:00
Original source

all in one <:kek:1065379143887372398>

rektbyfaith
Administrator
0
01-08-2025, 10:36 AM
#3
Archived author: OUTRAKE • Posted: 2025-01-08T10:36:39.377000+00:00
Original source

how to do that, to search for a npc in entire instance ?

```
void functionName(Player* player)
{
if (player->instance->GetCreature(NPC_NAME)){
}
```
rektbyfaith
01-08-2025, 10:36 AM #3

Archived author: OUTRAKE • Posted: 2025-01-08T10:36:39.377000+00:00
Original source

how to do that, to search for a npc in entire instance ?

```
void functionName(Player* player)
{
if (player->instance->GetCreature(NPC_NAME)){
}
```

rektbyfaith
Administrator
0
01-08-2025, 10:39 AM
#4
Archived author: Rymercyble • Posted: 2025-01-08T10:39:38.709000+00:00
Original source

i dont think thats possible far away creatures arent even loaded
rektbyfaith
01-08-2025, 10:39 AM #4

Archived author: Rymercyble • Posted: 2025-01-08T10:39:38.709000+00:00
Original source

i dont think thats possible far away creatures arent even loaded

rektbyfaith
Administrator
0
01-08-2025, 10:42 AM
#5
Archived author: Bench • Posted: 2025-01-08T10:42:01.177000+00:00
Original source

You're welcome
rektbyfaith
01-08-2025, 10:42 AM #5

Archived author: Bench • Posted: 2025-01-08T10:42:01.177000+00:00
Original source

You're welcome

rektbyfaith
Administrator
0
01-08-2025, 10:42 AM
#6
Archived author: Bench • Posted: 2025-01-08T10:42:52.618000+00:00
Original source

Also tbh I don't like spawns changing with difficulty changes, I feel like the spawns should remain the same, at least in terms of faction
rektbyfaith
01-08-2025, 10:42 AM #6

Archived author: Bench • Posted: 2025-01-08T10:42:52.618000+00:00
Original source

Also tbh I don't like spawns changing with difficulty changes, I feel like the spawns should remain the same, at least in terms of faction

rektbyfaith
Administrator
0
01-08-2025, 10:43 AM
#7
Archived author: Rymercyble • Posted: 2025-01-08T10:43:54.666000+00:00
Original source

define spawn change
rektbyfaith
01-08-2025, 10:43 AM #7

Archived author: Rymercyble • Posted: 2025-01-08T10:43:54.666000+00:00
Original source

define spawn change

rektbyfaith
Administrator
0
01-08-2025, 10:44 AM
#8
Archived author: OUTRAKE • Posted: 2025-01-08T10:44:26.194000+00:00
Original source

yea, thats a bug
rektbyfaith
01-08-2025, 10:44 AM #8

Archived author: OUTRAKE • Posted: 2025-01-08T10:44:26.194000+00:00
Original source

yea, thats a bug

rektbyfaith
Administrator
0
01-08-2025, 10:44 AM
#9
Archived author: OUTRAKE • Posted: 2025-01-08T10:44:38.058000+00:00
Original source

it should be fixed
rektbyfaith
01-08-2025, 10:44 AM #9

Archived author: OUTRAKE • Posted: 2025-01-08T10:44:38.058000+00:00
Original source

it should be fixed

rektbyfaith
Administrator
0
01-08-2025, 10:44 AM
#10
Archived author: OUTRAKE • Posted: 2025-01-08T10:44:59.470000+00:00
Original source

```
if (player->GetMap()->GetCreature(creature->GetEntry(NPC_KING_VARIAN_WRYNN)))
{
```
rektbyfaith
01-08-2025, 10:44 AM #10

Archived author: OUTRAKE • Posted: 2025-01-08T10:44:59.470000+00:00
Original source

```
if (player->GetMap()->GetCreature(creature->GetEntry(NPC_KING_VARIAN_WRYNN)))
{
```

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