Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Curious, what change (s) you did?

[DiscordArchive] Curious, what change (s) you did?

[DiscordArchive] Curious, what change (s) you did?

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rektbyfaith
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01-06-2025, 10:59 AM
#1
Archived author: Ryan Turner • Posted: 2025-01-06T10:59:15.929000+00:00
Original source

Curious, what change (s) you did?
rektbyfaith
01-06-2025, 10:59 AM #1

Archived author: Ryan Turner • Posted: 2025-01-06T10:59:15.929000+00:00
Original source

Curious, what change (s) you did?

rektbyfaith
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01-06-2025, 11:29 AM
#2
Archived author: Revision • Posted: 2025-01-06T11:29:06.425000+00:00
Original source

Below <https://github.com/azerothcore/azerothcore-wotlk/blob/e91176a5631d4c7663346e92cf29dba141082ac4/src/server/game/Maps/Map.cpp#L2900> I added checks to see if it's a 5-man dungeon then it will change the maxPlayers variable
rektbyfaith
01-06-2025, 11:29 AM #2

Archived author: Revision • Posted: 2025-01-06T11:29:06.425000+00:00
Original source

Below <https://github.com/azerothcore/azerothcore-wotlk/blob/e91176a5631d4c7663346e92cf29dba141082ac4/src/server/game/Maps/Map.cpp#L2900> I added checks to see if it's a 5-man dungeon then it will change the maxPlayers variable

rektbyfaith
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01-06-2025, 11:58 AM
#3
Archived author: Nyeriah • Posted: 2025-01-06T11:58:11.533000+00:00
Original source

Can also be done with the map difficulty table in db
rektbyfaith
01-06-2025, 11:58 AM #3

Archived author: Nyeriah • Posted: 2025-01-06T11:58:11.533000+00:00
Original source

Can also be done with the map difficulty table in db

rektbyfaith
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01-06-2025, 12:39 PM
#4
Archived author: Revision • Posted: 2025-01-06T12:39:14.546000+00:00
Original source

Sure if you want to do every single map
rektbyfaith
01-06-2025, 12:39 PM #4

Archived author: Revision • Posted: 2025-01-06T12:39:14.546000+00:00
Original source

Sure if you want to do every single map

rektbyfaith
Administrator
0
01-06-2025, 12:39 PM
#5
Archived author: Revision • Posted: 2025-01-06T12:39:37.985000+00:00
Original source

Seemed easier to make a single edit rather than all those to me though which is why I went that route
rektbyfaith
01-06-2025, 12:39 PM #5

Archived author: Revision • Posted: 2025-01-06T12:39:37.985000+00:00
Original source

Seemed easier to make a single edit rather than all those to me though which is why I went that route

rektbyfaith
Administrator
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01-06-2025, 12:40 PM
#6
Archived author: Revision • Posted: 2025-01-06T12:40:28.347000+00:00
Original source

Oh and if changing the mapdifficulty file or table somehow makes that GetMaxPlayers return anything other than 5 it makes it impossible to modify the health and damage of creatures in the instances based on the number of players
rektbyfaith
01-06-2025, 12:40 PM #6

Archived author: Revision • Posted: 2025-01-06T12:40:28.347000+00:00
Original source

Oh and if changing the mapdifficulty file or table somehow makes that GetMaxPlayers return anything other than 5 it makes it impossible to modify the health and damage of creatures in the instances based on the number of players

rektbyfaith
Administrator
0
01-06-2025, 12:41 PM
#7
Archived author: Kitzunu • Posted: 2025-01-06T12:41:27.943000+00:00
Original source

dynamic hp, interesting
rektbyfaith
01-06-2025, 12:41 PM #7

Archived author: Kitzunu • Posted: 2025-01-06T12:41:27.943000+00:00
Original source

dynamic hp, interesting

rektbyfaith
Administrator
0
01-06-2025, 12:42 PM
#8
Archived author: Revision • Posted: 2025-01-06T12:42:38.275000+00:00
Original source

I wouldn't increase the max number of players in a dungeon without increasing the health and damage of creatures based on the number of players. Makes it way too easy and kind of exploitable.
rektbyfaith
01-06-2025, 12:42 PM #8

Archived author: Revision • Posted: 2025-01-06T12:42:38.275000+00:00
Original source

I wouldn't increase the max number of players in a dungeon without increasing the health and damage of creatures based on the number of players. Makes it way too easy and kind of exploitable.

rektbyfaith
Administrator
0
01-06-2025, 12:43 PM
#9
Archived author: Kitzunu • Posted: 2025-01-06T12:43:01.068000+00:00
Original source

yeah I get that. I just thought it was a cool implementation
rektbyfaith
01-06-2025, 12:43 PM #9

Archived author: Kitzunu • Posted: 2025-01-06T12:43:01.068000+00:00
Original source

yeah I get that. I just thought it was a cool implementation

rektbyfaith
Administrator
0
01-06-2025, 12:43 PM
#10
Archived author: Revision • Posted: 2025-01-06T12:43:13.332000+00:00
Original source

Ah, okay
rektbyfaith
01-06-2025, 12:43 PM #10

Archived author: Revision • Posted: 2025-01-06T12:43:13.332000+00:00
Original source

Ah, okay

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