[DiscordArchive] Curious, what change (s) you did?
[DiscordArchive] Curious, what change (s) you did?
Archived author: Ryan Turner • Posted: 2025-01-06T10:59:15.929000+00:00
Original source
Curious, what change (s) you did?
Archived author: Revision • Posted: 2025-01-06T11:29:06.425000+00:00
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Below <https://github.com/azerothcore/azerothcore-wotlk/blob/e91176a5631d4c7663346e92cf29dba141082ac4/src/server/game/Maps/Map.cpp#L2900> I added checks to see if it's a 5-man dungeon then it will change the maxPlayers variable
Archived author: Nyeriah • Posted: 2025-01-06T11:58:11.533000+00:00
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Can also be done with the map difficulty table in db
Archived author: Revision • Posted: 2025-01-06T12:39:14.546000+00:00
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Sure if you want to do every single map
Archived author: Revision • Posted: 2025-01-06T12:39:37.985000+00:00
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Seemed easier to make a single edit rather than all those to me though which is why I went that route
Archived author: Revision • Posted: 2025-01-06T12:40:28.347000+00:00
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Oh and if changing the mapdifficulty file or table somehow makes that GetMaxPlayers return anything other than 5 it makes it impossible to modify the health and damage of creatures in the instances based on the number of players
Archived author: Kitzunu • Posted: 2025-01-06T12:41:27.943000+00:00
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dynamic hp, interesting
Archived author: Revision • Posted: 2025-01-06T12:42:38.275000+00:00
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I wouldn't increase the max number of players in a dungeon without increasing the health and damage of creatures based on the number of players. Makes it way too easy and kind of exploitable.
Archived author: Kitzunu • Posted: 2025-01-06T12:43:01.068000+00:00
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yeah I get that. I just thought it was a cool implementation
Archived author: Revision • Posted: 2025-01-06T12:43:13.332000+00:00
Original source
Ah, okay