Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] need a hard change of C ++ files?

[DiscordArchive] need a hard change of C ++ files?

[DiscordArchive] need a hard change of C ++ files?

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
01-04-2025, 10:54 PM
#11
Archived author: Honey • Posted: 2025-01-04T22:54:58.749000+00:00
Original source

Delete the world scheme. The world server will re-create it.
rektbyfaith
01-04-2025, 10:54 PM #11

Archived author: Honey • Posted: 2025-01-04T22:54:58.749000+00:00
Original source

Delete the world scheme. The world server will re-create it.

rektbyfaith
Administrator
0
01-04-2025, 10:55 PM
#12
Archived author: Kitzunu • Posted: 2025-01-04T22:55:17.009000+00:00
Original source

character_achievement_offline_updates is not a world table
rektbyfaith
01-04-2025, 10:55 PM #12

Archived author: Kitzunu • Posted: 2025-01-04T22:55:17.009000+00:00
Original source

character_achievement_offline_updates is not a world table

rektbyfaith
Administrator
0
01-04-2025, 10:55 PM
#13
Archived author: Kitzunu • Posted: 2025-01-04T22:55:18.621000+00:00
Original source

it is characters
rektbyfaith
01-04-2025, 10:55 PM #13

Archived author: Kitzunu • Posted: 2025-01-04T22:55:18.621000+00:00
Original source

it is characters

rektbyfaith
Administrator
0
01-04-2025, 10:55 PM
#14
Archived author: Сн3ЖоК • Posted: 2025-01-04T22:55:20.150000+00:00
Original source

no any information what cpp files need to fix in DBC is eazy but what means bd?
rektbyfaith
01-04-2025, 10:55 PM #14

Archived author: Сн3ЖоК • Posted: 2025-01-04T22:55:20.150000+00:00
Original source

no any information what cpp files need to fix in DBC is eazy but what means bd?

rektbyfaith
Administrator
0
01-04-2025, 10:55 PM
#15
Archived author: Kitzunu • Posted: 2025-01-04T22:55:20.362000+00:00
Original source

(:
rektbyfaith
01-04-2025, 10:55 PM #15

Archived author: Kitzunu • Posted: 2025-01-04T22:55:20.362000+00:00
Original source

(:

rektbyfaith
Administrator
0
01-04-2025, 10:57 PM
#16
Archived author: Rymercyble • Posted: 2025-01-04T22:57:09.161000+00:00
Original source

unless something has changed in last months on AC u dont have to do anything since there are no stat limits
rektbyfaith
01-04-2025, 10:57 PM #16

Archived author: Rymercyble • Posted: 2025-01-04T22:57:09.161000+00:00
Original source

unless something has changed in last months on AC u dont have to do anything since there are no stat limits

rektbyfaith
Administrator
0
01-04-2025, 10:58 PM
#17
Archived author: Rymercyble • Posted: 2025-01-04T22:58:47.199000+00:00
Original source

so i dont even understand what is ur issue anymore i thought u were on TC when u asked about it but if u are on AC i dont even know where this question comes from
rektbyfaith
01-04-2025, 10:58 PM #17

Archived author: Rymercyble • Posted: 2025-01-04T22:58:47.199000+00:00
Original source

so i dont even understand what is ur issue anymore i thought u were on TC when u asked about it but if u are on AC i dont even know where this question comes from

rektbyfaith
Administrator
0
01-04-2025, 11:01 PM
#18
Archived author: alexanderlairich • Posted: 2025-01-04T23:01:44.643000+00:00
Original source

Hey guys!

I’m trying to get Eluna running on the pre-compiled Docker version. According to the documentation, I placed my Lua script in the specified directory, restarted the container, but the default debug log from the Eluna API doesn’t seem to be working.

When I’m in the game as a GM, I can successfully reload Eluna, and the server responds in the chatbox...

I am on Docker - Ubuntu 24.04

What might I be doing wrong and how to debug?

-----------------------------------

Customize your server with Lua scripts
The worldserver container included in our docker compose integrates the Eluna module

You just need to install your lua scripts inside the /scripts/lua folder and you are ready to go!

Check the Eluna documentation to learn how to work with this system

----------------------------------
rektbyfaith
01-04-2025, 11:01 PM #18

Archived author: alexanderlairich • Posted: 2025-01-04T23:01:44.643000+00:00
Original source

Hey guys!

I’m trying to get Eluna running on the pre-compiled Docker version. According to the documentation, I placed my Lua script in the specified directory, restarted the container, but the default debug log from the Eluna API doesn’t seem to be working.

When I’m in the game as a GM, I can successfully reload Eluna, and the server responds in the chatbox...

I am on Docker - Ubuntu 24.04

What might I be doing wrong and how to debug?

-----------------------------------

Customize your server with Lua scripts
The worldserver container included in our docker compose integrates the Eluna module

You just need to install your lua scripts inside the /scripts/lua folder and you are ready to go!

Check the Eluna documentation to learn how to work with this system

----------------------------------

Pages (2): Previous 1 2
Recently Browsing
 
Recently Browsing