[DiscordArchive] Hi guys, what's the closest to `OnSpellCast` for `PlayerScript`, when I want to trigger a method whe
[DiscordArchive] Hi guys, what's the closest to `OnSpellCast` for `PlayerScript`, when I want to trigger a method whe
Archived author: Sparkie • Posted: 2024-12-23T14:35:46.653000+00:00
Original source
Hi guys, what's the closest to `OnSpellCast` for `PlayerScript`, when I want to trigger a method when a player either damages or heals a target with a spell?
Archived author: Ryan Turner • Posted: 2024-12-23T14:35:47.486000+00:00
Original source
I don't know if AH is working with AzerothCore on the latest rev.
AzerothCore recently changed how the Auction House works. Therefor any modules that used the old system need to be updated. (Someone has to go to the Module and fix and submit a fix in the module page).
But let's say that AzerothCore and AHBot module are working, but you're using the PlayerBots (fork, which is their own version of AzerothCore) which probably updates X amount days (automatically) grabbing the most recent version of AzerothCore. If they had no changes to the auctionhouse, upon update, either Playerbots or AzerothCore (assuming the module is updated) should work.
replying to you CGMcG
Archived author: Ryan Turner • Posted: 2024-12-23T14:38:16.340000+00:00
Original source
If just have cloned AC and the AHBOT module via your git or github desktop to your machine, you just need to fetch the origin. CMAKE (which im not sure y ou need do) and build the visual studio project.
Archived author: BrickBrak • Posted: 2024-12-23T14:43:04.468000+00:00
Original source
I am running playerbot and ahbot. I've gotten in the habit of updating the mods, then the core and then compiling. Oddly enough even though the compile stops at 69%, the world sever starts and I'm able to login/play. On a headless linux box and I'm sorta learning as I go.
Archived author: Tereneckla • Posted: 2024-12-23T14:44:15.660000+00:00
Original source
starting compiling doesn't delete the old files
Archived author: Revision • Posted: 2024-12-23T15:20:12.767000+00:00
Original source
It sounds like they're doing a clean compile which would delete the file (on Windows at least) before starting.
Archived author: BrickBrak • Posted: 2024-12-23T15:32:20.739000+00:00
Original source
When I'm runing "/acore.sh compiler all" It gets up to 69% and I get this message "gmake: *** [Makefiles:136: all] Error 2. And then I run "/acore.sh compiler build" it's a much faster build process and ending with fatal errors about the AuctionHouseID being an undeclared identified. I appreciate the help.
Archived author: Tereneckla • Posted: 2024-12-23T15:33:52.860000+00:00
Original source
https://discord.com/channels/21758927576...5334726667
Archived author: Tereneckla • Posted: 2024-12-23T15:34:10.490000+00:00
Original source
can't wait for playerbots to update...
Archived author: Ryan Turner • Posted: 2024-12-23T15:38:52.135000+00:00
Original source
Sometimes the thought that playerbots could have their own forks of the modules. So they don't break until they update them / sync them