Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?

[DiscordArchive] Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?

[DiscordArchive] Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?

rektbyfaith
Administrator
0
11-27-2024, 12:52 PM
#1
Archived author: Jagulars • Posted: 2024-11-27T12:52:38.817000+00:00
Original source

Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?
rektbyfaith
11-27-2024, 12:52 PM #1

Archived author: Jagulars • Posted: 2024-11-27T12:52:38.817000+00:00
Original source

Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?

rektbyfaith
Administrator
0
11-27-2024, 12:53 PM
#2
Archived author: atlas • Posted: 2024-11-27T12:53:26.313000+00:00
Original source

Getting this error trying to build latest playerbots fork, any ideas on how to resolve? (if I need to go elsehwere such as their discord, let me know )
[Image: image.png?ex=690bf186&is=690aa006&hm=1fd...c25fc7cc2&]
rektbyfaith
11-27-2024, 12:53 PM #2

Archived author: atlas • Posted: 2024-11-27T12:53:26.313000+00:00
Original source

Getting this error trying to build latest playerbots fork, any ideas on how to resolve? (if I need to go elsehwere such as their discord, let me know )
[Image: image.png?ex=690bf186&is=690aa006&hm=1fd...c25fc7cc2&]

rektbyfaith
Administrator
0
11-27-2024, 12:55 PM
#3
Archived author: atlas • Posted: 2024-11-27T12:55:32.784000+00:00
Original source

RaidNaxxActions.cpp is thoring the CreatureAI issue
rektbyfaith
11-27-2024, 12:55 PM #3

Archived author: atlas • Posted: 2024-11-27T12:55:32.784000+00:00
Original source

RaidNaxxActions.cpp is thoring the CreatureAI issue

rektbyfaith
Administrator
0
11-27-2024, 01:17 PM
#4
Archived author: BasicConcept • Posted: 2024-11-27T13:17:13.475000+00:00
Original source

When installing a new module (in that case groupquests module), I assume the steps are 1. extract module in Azerothcore/modules 2. cmake configure and build new with visual studio but then after this what is step 3? I see SQL files inside groupquests modules. Do I need to move them somewhere? Do I need to move another folder into the build folder? I get confused here
rektbyfaith
11-27-2024, 01:17 PM #4

Archived author: BasicConcept • Posted: 2024-11-27T13:17:13.475000+00:00
Original source

When installing a new module (in that case groupquests module), I assume the steps are 1. extract module in Azerothcore/modules 2. cmake configure and build new with visual studio but then after this what is step 3? I see SQL files inside groupquests modules. Do I need to move them somewhere? Do I need to move another folder into the build folder? I get confused here

rektbyfaith
Administrator
0
11-27-2024, 01:18 PM
#5
Archived author: Hex • Posted: 2024-11-27T13:18:41.245000+00:00
Original source

No when you run the builded server they are automatically executed
rektbyfaith
11-27-2024, 01:18 PM #5

Archived author: Hex • Posted: 2024-11-27T13:18:41.245000+00:00
Original source

No when you run the builded server they are automatically executed

rektbyfaith
Administrator
0
11-27-2024, 01:18 PM
#6
Archived author: Hex • Posted: 2024-11-27T13:18:57.185000+00:00
Original source

So you don’t need to do anything about them
rektbyfaith
11-27-2024, 01:18 PM #6

Archived author: Hex • Posted: 2024-11-27T13:18:57.185000+00:00
Original source

So you don’t need to do anything about them

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