[DiscordArchive] Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?
[DiscordArchive] Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?
Archived author: Jagulars • Posted: 2024-11-27T12:52:38.817000+00:00
Original source
Is it possible to disable the "whoosh" sound you hear when a stealthed creature/player gets near?
![[Image: image.png?ex=690bf186&is=690aa006&hm=1fd...c25fc7cc2&]](https://cdn.discordapp.com/attachments/1255602330431127753/1311313940021641237/image.png?ex=690bf186&is=690aa006&hm=1fdb6fd4d9b24e13934fa9507ec9be3c81e575271eb732534312e7bc25fc7cc2&)
Archived author: atlas • Posted: 2024-11-27T12:53:26.313000+00:00
Original source
Getting this error trying to build latest playerbots fork, any ideas on how to resolve? (if I need to go elsehwere such as their discord, let me know )
![[Image: image.png?ex=690bf186&is=690aa006&hm=1fd...c25fc7cc2&]](https://cdn.discordapp.com/attachments/1255602330431127753/1311313940021641237/image.png?ex=690bf186&is=690aa006&hm=1fdb6fd4d9b24e13934fa9507ec9be3c81e575271eb732534312e7bc25fc7cc2&)
Archived author: atlas • Posted: 2024-11-27T12:55:32.784000+00:00
Original source
RaidNaxxActions.cpp is thoring the CreatureAI issue
Archived author: BasicConcept • Posted: 2024-11-27T13:17:13.475000+00:00
Original source
When installing a new module (in that case groupquests module), I assume the steps are 1. extract module in Azerothcore/modules 2. cmake configure and build new with visual studio but then after this what is step 3? I see SQL files inside groupquests modules. Do I need to move them somewhere? Do I need to move another folder into the build folder? I get confused here
Archived author: Hex • Posted: 2024-11-27T13:18:41.245000+00:00
Original source
No when you run the builded server they are automatically executed
Archived author: Hex • Posted: 2024-11-27T13:18:57.185000+00:00
Original source
So you don’t need to do anything about them