[DiscordArchive] Hello everyone. Does anyone know a LUA script that boosts a player to a certain level and possibly a
[DiscordArchive] Hello everyone. Does anyone know a LUA script that boosts a player to a certain level and possibly a
Archived author: Der Wanderer • Posted: 2024-10-12T09:23:06.439000+00:00
Original source
Hello everyone. Does anyone know a LUA script that boosts a player to a certain level and possibly adds a starting gear?
Archived author: OUTRAKE • Posted: 2024-10-12T09:32:28.669000+00:00
Original source
also for auction house, horde / ally? similar to bank? i think it needs `UNIT_NPC_FLAG_AUCTIONEER`
```
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_BANKER);
player->GetSession()->SendShowBank(creature->GetGUID());
```
Archived author: Revision • Posted: 2024-10-12T10:07:40.125000+00:00
Original source
Yeah, or
```cpp
player->GetSession()->SendShowBank(player->GetGUID());
```
Archived author: OUTRAKE • Posted: 2024-10-12T10:08:10.241000+00:00
Original source
yea but i need for auction house
Archived author: OUTRAKE • Posted: 2024-10-12T10:08:13.649000+00:00
Original source
something similar to bank
Archived author: OUTRAKE • Posted: 2024-10-12T10:09:50.259000+00:00
Original source
right now we have only for bank and mail, AH is not implemented
Archived author: Revision • Posted: 2024-10-12T10:12:07.565000+00:00
Original source
There are 3 different auction houses so it's not like opening the bank.
Archived author: OUTRAKE • Posted: 2024-10-12T10:13:44.943000+00:00
Original source
we need something like this
`player->GetSession()->SendShowAH(player->GetGUID(), player->GetFaction());`
Archived author: Revision • Posted: 2024-10-12T10:14:44.552000+00:00
Original source
No, passing an argument to a function is all you need. You also couldn't use faction id since you have horde, alliance and neutral. 0, 1, 2 would be sufficient, possibly with checks to see if the player can actually view it.
Archived author: JacatinRawr • Posted: 2024-10-12T10:43:30.972000+00:00
Original source
hello, i wonder if its actualy possible to change the max range for a spell like chain lightning hit? not by the cast, but by the hit effect between the chain on creature 1 to creature 2 for example.
which way is the easiest to modify this? i tried wandering on the Spell.dbc but was lot confused by looking at it <:catwhat:1101498477327941784> thank you.