Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] is there a way to load .dbc files to wow directly w/o making the MPQ before?

[DiscordArchive] is there a way to load .dbc files to wow directly w/o making the MPQ before?

[DiscordArchive] is there a way to load .dbc files to wow directly w/o making the MPQ before?

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rektbyfaith
Administrator
0
09-20-2024, 10:00 PM
#11
Archived author: thunder • Posted: 2024-09-20T22:00:37.428000+00:00
Original source

Dafuq
rektbyfaith
09-20-2024, 10:00 PM #11

Archived author: thunder • Posted: 2024-09-20T22:00:37.428000+00:00
Original source

Dafuq

rektbyfaith
Administrator
0
09-20-2024, 10:00 PM
#12
Archived author: thunder • Posted: 2024-09-20T22:00:39.842000+00:00
Original source

rektbyfaith
09-20-2024, 10:00 PM #12

Archived author: thunder • Posted: 2024-09-20T22:00:39.842000+00:00
Original source

rektbyfaith
Administrator
0
09-20-2024, 10:00 PM
#13
Archived author: thunder • Posted: 2024-09-20T22:00:46.595000+00:00
Original source

Items is something so easy
rektbyfaith
09-20-2024, 10:00 PM #13

Archived author: thunder • Posted: 2024-09-20T22:00:46.595000+00:00
Original source

Items is something so easy

rektbyfaith
Administrator
0
09-20-2024, 10:00 PM
#14
Archived author: thunder • Posted: 2024-09-20T22:00:50.870000+00:00
Original source

Ur complicating
rektbyfaith
09-20-2024, 10:00 PM #14

Archived author: thunder • Posted: 2024-09-20T22:00:50.870000+00:00
Original source

Ur complicating

rektbyfaith
Administrator
0
09-20-2024, 10:01 PM
#15
Archived author: sebyx07 • Posted: 2024-09-20T22:01:25.696000+00:00
Original source

it's for having them under version control, for example you wantt o build a server and have more then 1 dev
rektbyfaith
09-20-2024, 10:01 PM #15

Archived author: sebyx07 • Posted: 2024-09-20T22:01:25.696000+00:00
Original source

it's for having them under version control, for example you wantt o build a server and have more then 1 dev

rektbyfaith
Administrator
0
09-20-2024, 10:01 PM
#16
Archived author: Rymercyble • Posted: 2024-09-20T22:01:39.488000+00:00
Original source

i would say if u want to generate mpq to use stormlib idk how well it would integrate with ruby
rektbyfaith
09-20-2024, 10:01 PM #16

Archived author: Rymercyble • Posted: 2024-09-20T22:01:39.488000+00:00
Original source

i would say if u want to generate mpq to use stormlib idk how well it would integrate with ruby

rektbyfaith
Administrator
0
09-20-2024, 10:02 PM
#17
Archived author: sebyx07 • Posted: 2024-09-20T22:02:42.600000+00:00
Original source

saw stormlib, but it will take me ~1h to build bindings for it with ruby
rektbyfaith
09-20-2024, 10:02 PM #17

Archived author: sebyx07 • Posted: 2024-09-20T22:02:42.600000+00:00
Original source

saw stormlib, but it will take me ~1h to build bindings for it with ruby

rektbyfaith
Administrator
0
09-20-2024, 10:03 PM
#18
Archived author: sebyx07 • Posted: 2024-09-20T22:03:06.978000+00:00
Original source

I tried to use the binary from https://github.com/ceres-wc3/ceres-mpqtool and tried to call
rektbyfaith
09-20-2024, 10:03 PM #18

Archived author: sebyx07 • Posted: 2024-09-20T22:03:06.978000+00:00
Original source

I tried to use the binary from https://github.com/ceres-wc3/ceres-mpqtool and tried to call

rektbyfaith
Administrator
0
09-20-2024, 10:04 PM
#19
Archived author: sebyx07 • Posted: 2024-09-20T22:04:52.505000+00:00
Original source

I want to do smth like that

```
module Items
class MySword < ApplicationItem
def self.build
World::ItemTemplate.find_by!(entry: 32837, name: 'Warglaive of Azzinoth').tap do |sword|
sword.entry = BASE_ITEM_ID + 1
sword.name = 'My Sword 1'
end
end

def on_quest_accept
puts params[:player].name + ' accepted the quest'
end
end
end
```

to have acore -> ruby bindings that it's handled by ItemScript
rektbyfaith
09-20-2024, 10:04 PM #19

Archived author: sebyx07 • Posted: 2024-09-20T22:04:52.505000+00:00
Original source

I want to do smth like that

```
module Items
class MySword < ApplicationItem
def self.build
World::ItemTemplate.find_by!(entry: 32837, name: 'Warglaive of Azzinoth').tap do |sword|
sword.entry = BASE_ITEM_ID + 1
sword.name = 'My Sword 1'
end
end

def on_quest_accept
puts params[:player].name + ' accepted the quest'
end
end
end
```

to have acore -> ruby bindings that it's handled by ItemScript

rektbyfaith
Administrator
0
09-20-2024, 10:05 PM
#20
Archived author: sebyx07 • Posted: 2024-09-20T22:05:55.530000+00:00
Original source

this is how far I got with playerscript

```
module Scripts
class PlayerScript < AzerothCore:TonguelayerScript
# This method is called when a player logs in
def on_login
account_id = current_player.account_id

puts current_player.character_id

puts "#{current_player.name} - #{account_id}! has logged in!"
current_player.send_message('Welcome to the server!')

puts "items: #{current_character.items.map(&:name)}"
current_player.level = 33
end
```

it can set levels, list items
rektbyfaith
09-20-2024, 10:05 PM #20

Archived author: sebyx07 • Posted: 2024-09-20T22:05:55.530000+00:00
Original source

this is how far I got with playerscript

```
module Scripts
class PlayerScript < AzerothCore:TonguelayerScript
# This method is called when a player logs in
def on_login
account_id = current_player.account_id

puts current_player.character_id

puts "#{current_player.name} - #{account_id}! has logged in!"
current_player.send_message('Welcome to the server!')

puts "items: #{current_character.items.map(&:name)}"
current_player.level = 33
end
```

it can set levels, list items

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