[DiscordArchive] is there a way to load .dbc files to wow directly w/o making the MPQ before?
[DiscordArchive] is there a way to load .dbc files to wow directly w/o making the MPQ before?
Archived author: thunder • Posted: 2024-09-20T22:00:37.428000+00:00
Original source
Dafuq
Archived author: thunder • Posted: 2024-09-20T22:00:39.842000+00:00
Original source
Archived author: thunder • Posted: 2024-09-20T22:00:46.595000+00:00
Original source
Items is something so easy
Archived author: thunder • Posted: 2024-09-20T22:00:50.870000+00:00
Original source
Ur complicating
Archived author: sebyx07 • Posted: 2024-09-20T22:01:25.696000+00:00
Original source
it's for having them under version control, for example you wantt o build a server and have more then 1 dev
Archived author: Rymercyble • Posted: 2024-09-20T22:01:39.488000+00:00
Original source
i would say if u want to generate mpq to use stormlib idk how well it would integrate with ruby
Archived author: sebyx07 • Posted: 2024-09-20T22:02:42.600000+00:00
Original source
saw stormlib, but it will take me ~1h to build bindings for it with ruby
Archived author: sebyx07 • Posted: 2024-09-20T22:03:06.978000+00:00
Original source
I tried to use the binary from https://github.com/ceres-wc3/ceres-mpqtool and tried to call
Archived author: sebyx07 • Posted: 2024-09-20T22:04:52.505000+00:00
Original source
I want to do smth like that
```
module Items
class MySword < ApplicationItem
def self.build
World::ItemTemplate.find_by!(entry: 32837, name: 'Warglaive of Azzinoth').tap do |sword|
sword.entry = BASE_ITEM_ID + 1
sword.name = 'My Sword 1'
end
end
def on_quest_accept
puts params[:player].name + ' accepted the quest'
end
end
end
```
to have acore -> ruby bindings that it's handled by ItemScript
layerScriptArchived author: sebyx07 • Posted: 2024-09-20T22:05:55.530000+00:00
Original source
this is how far I got with playerscript
```
module Scripts
class PlayerScript < AzerothCore:
layerScript
# This method is called when a player logs in
def on_login
account_id = current_player.account_id
puts current_player.character_id
puts "#{current_player.name} - #{account_id}! has logged in!"
current_player.send_message('Welcome to the server!')
puts "items: #{current_character.items.map(&:name)}"
current_player.level = 33
end
```
it can set levels, list items