[DiscordArchive] Daily Quest 50000 not marked as repeatable in SpecialFlags, added.
[DiscordArchive] Daily Quest 50000 not marked as repeatable in SpecialFlags, added.
Archived author: Yurald • Posted: 2024-09-12T17:58:45.694000+00:00
Original source
Daily Quest 50000 not marked as repeatable in SpecialFlags, added.
Table 'creature_loot_template' Entry 23682 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 23872 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 36296 isn't creature entry and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10050 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10051 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10052 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10053 isn't reference id and not referenced from loot, and thus useless.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 249, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 309, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 409, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 469, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 509, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 531, ignored.
Possible solutions?
Archived author: Honey • Posted: 2024-09-12T18:00:30.674000+00:00
Original source
Enabled = 0 in mod zone difficulty is to just skip the whole line.
Archived author: Yurald • Posted: 2024-09-12T18:03:27.580000+00:00
Original source
I think it's because of the SQLs that were already in the module. Isn't it necessary to load those as a reference for configuring that section in the SQLs later on, right? So, should I disable the Zone Difficulty setting?
Archived author: Yurald • Posted: 2024-09-12T18:04:18.209000+00:00
Original source
Table 'creature_loot_template' Entry 23682 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 23872 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 36296 isn't creature entry and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10050 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10051 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10052 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10053 isn't reference id and not referenced from loot, and thus useless.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.
A solution for this?
Archived author: Nyeriah • Posted: 2024-09-12T18:16:48.427000+00:00
Original source
**WARNING: SQL files once executed cannot be "unloaded". E.g. if you set in config 30-39 level bracket, then all sql files related to it will be loaded. But if you change your mind and set that config to 20-29 bracket, then the sql files from bracket 30-39 are still in your database and works. If you want to undo the changes done in these sql files, just make a new one sql file and restore the previous state.**
Archived author: Nyeriah • Posted: 2024-09-12T18:16:53.253000+00:00
Original source
https://github.com/azerothcore/mod-progression-system
Archived author: Yurald • Posted: 2024-09-12T18:44:20.170000+00:00
Original source
Duplicate filename "C:/Servidor WOW LK AzerothCore/AzerothCore/modules/mod-progression-system/src/Bracket_80_1/sql/world/progression_70_3_1_loot_t5_down.sql" occurred. Because updates are ordered by their filenames, every name needs to be unique!
Script named 'spell_mark_of_kazzak_60' is not assigned in the database.
Script named 'npc_lita_dungeonmaster' is not assigned in the database.
Script named 'npc_lita_investigator' is not assigned in the database.
Script named 'npc_brewfest_dungeonmaster' is not assigned in the database.
Script named 'npc_marshal_windsor' is not assigned in the database.
Script named 'npc_jail_break_dughal_or_seecher' is not assigned in the database.
Script named 'npc_reginald_windsor' is not assigned in the database.
Script named 'npc_squire_rowe' is not assigned in the database.
Script named 'npc_royal_stormwind_guard' is not assigned in the database.
Script named 'boss_lord_kazzak' is not assigned in the database.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.
Script named 'go_firelord_rune' is not assigned in the database.
I managed to delete acore_world so that it would reload all the files into the database. But I get these errors, I opened the brackets from 0 to 80_1. Possible solutions? It seems that the problem only occurs with mod_progression****
Archived author: Nyeriah • Posted: 2024-09-12T18:49:50.780000+00:00
Original source
don't enable all of them
Archived author: Nyeriah • Posted: 2024-09-12T18:50:06.300000+00:00
Original source
brackets up to level 70 are working, the rest are not implemented
Archived author: Nyeriah • Posted: 2024-09-12T18:50:30.672000+00:00
Original source
its chromiecraft's progression module, so it follows chromiecraft's progression (currently at hyjal/black temple)