Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Daily Quest 50000 not marked as repeatable in SpecialFlags, added.

[DiscordArchive] Daily Quest 50000 not marked as repeatable in SpecialFlags, added.

[DiscordArchive] Daily Quest 50000 not marked as repeatable in SpecialFlags, added.

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rektbyfaith
Administrator
0
09-12-2024, 05:58 PM
#1
Archived author: Yurald • Posted: 2024-09-12T17:58:45.694000+00:00
Original source

Daily Quest 50000 not marked as repeatable in SpecialFlags, added.
Table 'creature_loot_template' Entry 23682 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 23872 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 36296 isn't creature entry and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10050 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10051 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10052 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10053 isn't reference id and not referenced from loot, and thus useless.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.

MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 249, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 309, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 409, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 469, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 509, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 531, ignored.

Possible solutions?
rektbyfaith
09-12-2024, 05:58 PM #1

Archived author: Yurald • Posted: 2024-09-12T17:58:45.694000+00:00
Original source

Daily Quest 50000 not marked as repeatable in SpecialFlags, added.
Table 'creature_loot_template' Entry 23682 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 23872 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 36296 isn't creature entry and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10050 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10051 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10052 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10053 isn't reference id and not referenced from loot, and thus useless.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.

MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 249, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 309, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 409, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 469, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 509, ignored.
MOD-ZONE-DIFFICULTY: Invalid mode 0 used in Enabled for mapId 531, ignored.

Possible solutions?

rektbyfaith
Administrator
0
09-12-2024, 06:00 PM
#2
Archived author: Honey • Posted: 2024-09-12T18:00:30.674000+00:00
Original source

Enabled = 0 in mod zone difficulty is to just skip the whole line.
rektbyfaith
09-12-2024, 06:00 PM #2

Archived author: Honey • Posted: 2024-09-12T18:00:30.674000+00:00
Original source

Enabled = 0 in mod zone difficulty is to just skip the whole line.

rektbyfaith
Administrator
0
09-12-2024, 06:03 PM
#3
Archived author: Yurald • Posted: 2024-09-12T18:03:27.580000+00:00
Original source

I think it's because of the SQLs that were already in the module. Isn't it necessary to load those as a reference for configuring that section in the SQLs later on, right? So, should I disable the Zone Difficulty setting?
rektbyfaith
09-12-2024, 06:03 PM #3

Archived author: Yurald • Posted: 2024-09-12T18:03:27.580000+00:00
Original source

I think it's because of the SQLs that were already in the module. Isn't it necessary to load those as a reference for configuring that section in the SQLs later on, right? So, should I disable the Zone Difficulty setting?

rektbyfaith
Administrator
0
09-12-2024, 06:04 PM
#4
Archived author: Yurald • Posted: 2024-09-12T18:04:18.209000+00:00
Original source

Table 'creature_loot_template' Entry 23682 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 23872 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 36296 isn't creature entry and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10050 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10051 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10052 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10053 isn't reference id and not referenced from loot, and thus useless.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.

A solution for this?
rektbyfaith
09-12-2024, 06:04 PM #4

Archived author: Yurald • Posted: 2024-09-12T18:04:18.209000+00:00
Original source

Table 'creature_loot_template' Entry 23682 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 23872 isn't creature entry and not referenced from loot, and thus useless.
Table 'creature_loot_template' Entry 36296 isn't creature entry and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10050 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10051 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10052 isn't reference id and not referenced from loot, and thus useless.
Table 'reference_loot_template' Entry 10053 isn't reference id and not referenced from loot, and thus useless.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.

A solution for this?

rektbyfaith
Administrator
0
09-12-2024, 06:16 PM
#5
Archived author: Nyeriah • Posted: 2024-09-12T18:16:48.427000+00:00
Original source

**WARNING: SQL files once executed cannot be "unloaded". E.g. if you set in config 30-39 level bracket, then all sql files related to it will be loaded. But if you change your mind and set that config to 20-29 bracket, then the sql files from bracket 30-39 are still in your database and works. If you want to undo the changes done in these sql files, just make a new one sql file and restore the previous state.**
rektbyfaith
09-12-2024, 06:16 PM #5

Archived author: Nyeriah • Posted: 2024-09-12T18:16:48.427000+00:00
Original source

**WARNING: SQL files once executed cannot be "unloaded". E.g. if you set in config 30-39 level bracket, then all sql files related to it will be loaded. But if you change your mind and set that config to 20-29 bracket, then the sql files from bracket 30-39 are still in your database and works. If you want to undo the changes done in these sql files, just make a new one sql file and restore the previous state.**

rektbyfaith
Administrator
0
09-12-2024, 06:16 PM
#6
Archived author: Nyeriah • Posted: 2024-09-12T18:16:53.253000+00:00
Original source

https://github.com/azerothcore/mod-progression-system
rektbyfaith
09-12-2024, 06:16 PM #6

Archived author: Nyeriah • Posted: 2024-09-12T18:16:53.253000+00:00
Original source

https://github.com/azerothcore/mod-progression-system

rektbyfaith
Administrator
0
09-12-2024, 06:44 PM
#7
Archived author: Yurald • Posted: 2024-09-12T18:44:20.170000+00:00
Original source

Duplicate filename "C:/Servidor WOW LK AzerothCore/AzerothCore/modules/mod-progression-system/src/Bracket_80_1/sql/world/progression_70_3_1_loot_t5_down.sql" occurred. Because updates are ordered by their filenames, every name needs to be unique!
Script named 'spell_mark_of_kazzak_60' is not assigned in the database.
Script named 'npc_lita_dungeonmaster' is not assigned in the database.
Script named 'npc_lita_investigator' is not assigned in the database.
Script named 'npc_brewfest_dungeonmaster' is not assigned in the database.
Script named 'npc_marshal_windsor' is not assigned in the database.
Script named 'npc_jail_break_dughal_or_seecher' is not assigned in the database.
Script named 'npc_reginald_windsor' is not assigned in the database.
Script named 'npc_squire_rowe' is not assigned in the database.
Script named 'npc_royal_stormwind_guard' is not assigned in the database.
Script named 'boss_lord_kazzak' is not assigned in the database.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.
Script named 'go_firelord_rune' is not assigned in the database.


I managed to delete acore_world so that it would reload all the files into the database. But I get these errors, I opened the brackets from 0 to 80_1. Possible solutions? It seems that the problem only occurs with mod_progression****
rektbyfaith
09-12-2024, 06:44 PM #7

Archived author: Yurald • Posted: 2024-09-12T18:44:20.170000+00:00
Original source

Duplicate filename "C:/Servidor WOW LK AzerothCore/AzerothCore/modules/mod-progression-system/src/Bracket_80_1/sql/world/progression_70_3_1_loot_t5_down.sql" occurred. Because updates are ordered by their filenames, every name needs to be unique!
Script named 'spell_mark_of_kazzak_60' is not assigned in the database.
Script named 'npc_lita_dungeonmaster' is not assigned in the database.
Script named 'npc_lita_investigator' is not assigned in the database.
Script named 'npc_brewfest_dungeonmaster' is not assigned in the database.
Script named 'npc_marshal_windsor' is not assigned in the database.
Script named 'npc_jail_break_dughal_or_seecher' is not assigned in the database.
Script named 'npc_reginald_windsor' is not assigned in the database.
Script named 'npc_squire_rowe' is not assigned in the database.
Script named 'npc_royal_stormwind_guard' is not assigned in the database.
Script named 'boss_lord_kazzak' is not assigned in the database.
Script named 'go_ahune_ice_stone_1_19' is not assigned in the database.
Script named 'go_firelord_rune' is not assigned in the database.


I managed to delete acore_world so that it would reload all the files into the database. But I get these errors, I opened the brackets from 0 to 80_1. Possible solutions? It seems that the problem only occurs with mod_progression****

rektbyfaith
Administrator
0
09-12-2024, 06:49 PM
#8
Archived author: Nyeriah • Posted: 2024-09-12T18:49:50.780000+00:00
Original source

don't enable all of them
rektbyfaith
09-12-2024, 06:49 PM #8

Archived author: Nyeriah • Posted: 2024-09-12T18:49:50.780000+00:00
Original source

don't enable all of them

rektbyfaith
Administrator
0
09-12-2024, 06:50 PM
#9
Archived author: Nyeriah • Posted: 2024-09-12T18:50:06.300000+00:00
Original source

brackets up to level 70 are working, the rest are not implemented
rektbyfaith
09-12-2024, 06:50 PM #9

Archived author: Nyeriah • Posted: 2024-09-12T18:50:06.300000+00:00
Original source

brackets up to level 70 are working, the rest are not implemented

rektbyfaith
Administrator
0
09-12-2024, 06:50 PM
#10
Archived author: Nyeriah • Posted: 2024-09-12T18:50:30.672000+00:00
Original source

its chromiecraft's progression module, so it follows chromiecraft's progression (currently at hyjal/black temple)
rektbyfaith
09-12-2024, 06:50 PM #10

Archived author: Nyeriah • Posted: 2024-09-12T18:50:30.672000+00:00
Original source

its chromiecraft's progression module, so it follows chromiecraft's progression (currently at hyjal/black temple)

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