[DiscordArchive] isnt that the point?
[DiscordArchive] isnt that the point?
Archived author: OUTRAKE • Posted: 2024-09-10T08:31:27.361000+00:00
Original source
isnt that the point?
Archived author: OUTRAKE • Posted: 2024-09-10T08:32:32.312000+00:00
Original source
there is no antiddos implemented to `immediately disconnects` as you said
Archived author: walkline • Posted: 2024-09-10T08:33:26.824000+00:00
Original source
https://github.com/azerothcore/azerothco...t.cpp#L263
[Embed: azerothcore-wotlk/src/server/game/Server/WorldSocket.cpp at cbd74ae...]
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https://github.com/azerothcore/azerothco...Socket.cpp
Archived author: OUTRAKE • Posted: 2024-09-10T08:35:17.802000+00:00
Original source
each packet is a socket isnt it?
Archived author: OUTRAKE • Posted: 2024-09-10T08:35:22.687000+00:00
Original source
it just close the socket of the current packet
Archived author: OUTRAKE • Posted: 2024-09-10T08:35:51.342000+00:00
Original source
and log the error with `Malformed packet`
Archived author: OUTRAKE • Posted: 2024-09-10T08:36:27.325000+00:00
Original source
but the next packet is still able to reach the server
Archived author: OUTRAKE • Posted: 2024-09-10T08:43:37.071000+00:00
Original source
thats doesnt mean it kick the player from the game
Archived author: OUTRAKE • Posted: 2024-09-10T08:53:14.601000+00:00
Original source
else if client disconnects on malformed packet, that means it is a direct DOS on port
Archived author: OUTRAKE • Posted: 2024-09-10T08:58:05.529000+00:00
Original source
i will wait for him maybe he DOS again, if he create another account, that means its like i said, with WPE script