[DiscordArchive] I guess you've looked at all these?
[DiscordArchive] I guess you've looked at all these?
![[Image: image.png?ex=690c2d12&is=690adb92&hm=f65...93e744438&]](https://cdn.discordapp.com/attachments/1255602330431127753/1280212520451309628/image.png?ex=690c2d12&is=690adb92&hm=f65645a839fbe359cafb6f3fdc7061fe53a1c114277c747517b468a93e744438&)
Archived author: Revision • Posted: 2024-09-02T17:07:30.133000+00:00
Original source
I guess you've looked at all these?
![[Image: image.png?ex=690c2d12&is=690adb92&hm=f65...93e744438&]](https://cdn.discordapp.com/attachments/1255602330431127753/1280212520451309628/image.png?ex=690c2d12&is=690adb92&hm=f65645a839fbe359cafb6f3fdc7061fe53a1c114277c747517b468a93e744438&)
Archived author: Revision • Posted: 2024-09-02T17:08:25.201000+00:00
Original source
Actually the first one seems to be specifically for pets so ignore that one
Archived author: Agent • Posted: 2024-09-02T17:09:33.952000+00:00
Original source
Yes, you're in the right area. Look a few lines below those ones:
```
case GOSSIP_OPTION_TRAINER:
if (!creature->IsValidTrainerForPlayer(this))
{
canTalk = false;
}
break;
```
Archived author: Agent • Posted: 2024-09-02T17:09:55.803000+00:00
Original source
I thought that commenting out canTalk=false would solve my problem, but that makes all trainers reject me including my own.