[DiscordArchive] If you use OnPlayerResurrect to add ress sickness but set applySickness to false?
[DiscordArchive] If you use OnPlayerResurrect to add ress sickness but set applySickness to false?
Archived author: Revision • Posted: 2024-08-26T21:06:20.312000+00:00
Original source
If you use OnPlayerResurrect to add ress sickness but set applySickness to false?
Archived author: McRobertx22 • Posted: 2024-08-26T21:06:27.776000+00:00
Original source
u cant, its not a pointer
Archived author: Revision • Posted: 2024-08-26T21:06:27.956000+00:00
Original source
That way you shouldn't proceed to the core-side ress sick
![[Image: sdssdsd25.png?ex=690c651c&is=690b139c&hm...07c845553&]](https://cdn.discordapp.com/attachments/1255602330431127753/1277735977431076886/sdssdsd25.png?ex=690c651c&is=690b139c&hm=33011cfed7663ffbea8763d0d8c83e5d13028b53a50a3c556a8bad307c845553&)
Archived author: McRobertx22 • Posted: 2024-08-26T21:06:36.252000+00:00
Original source
![[Image: sdssdsd25.png?ex=690c651c&is=690b139c&hm...07c845553&]](https://cdn.discordapp.com/attachments/1255602330431127753/1277735977431076886/sdssdsd25.png?ex=690c651c&is=690b139c&hm=33011cfed7663ffbea8763d0d8c83e5d13028b53a50a3c556a8bad307c845553&)
Archived author: Revision • Posted: 2024-08-26T21:11:43.709000+00:00
Original source
I don't know then
Archived author: McRobertx22 • Posted: 2024-08-26T21:12:24.218000+00:00
Original source
ill figure it out
Archived author: Revision • Posted: 2024-08-26T21:13:11.165000+00:00
Original source
There's a solution somewhere
![[Image: sssd2525.png?ex=690c672c&is=690b15ac&hm=...82483d2a3&]](https://cdn.discordapp.com/attachments/1255602330431127753/1277738192786952363/sssd2525.png?ex=690c672c&is=690b15ac&hm=5157f09fe40974d8f17ef13c5939bfec54f728c9e9465938531afa182483d2a3&)
Archived author: McRobertx22 • Posted: 2024-08-26T21:15:24.438000+00:00
Original source
![[Image: sssd2525.png?ex=690c672c&is=690b15ac&hm=...82483d2a3&]](https://cdn.discordapp.com/attachments/1255602330431127753/1277738192786952363/sssd2525.png?ex=690c672c&is=690b15ac&hm=5157f09fe40974d8f17ef13c5939bfec54f728c9e9465938531afa182483d2a3&)
Archived author: McRobertx22 • Posted: 2024-08-26T21:15:45.612000+00:00
Original source
turns out without * miliseconds, it was exactly 5 min <:kek:1065379143887372398>
Archived author: McRobertx22 • Posted: 2024-08-26T21:15:57.896000+00:00
Original source
aur->SetDuration(3 * DAY * IN_MILLISECONDS); works