[DiscordArchive] Could you make an item that on death triggers a revive spell, thus avoiding the sickness?
[DiscordArchive] Could you make an item that on death triggers a revive spell, thus avoiding the sickness?
Archived author: Asmerus • Posted: 2024-08-26T21:02:52.677000+00:00
Original source
Could you make an item that on death triggers a revive spell, thus avoiding the sickness?
Archived author: Asmerus • Posted: 2024-08-26T21:03:04.413000+00:00
Original source
I know there is a on death Proc
Archived author: McRobertx22 • Posted: 2024-08-26T21:04:02.983000+00:00
Original source
nah i want to make sickness last 3 days
Archived author: McRobertx22 • Posted: 2024-08-26T21:04:35.239000+00:00
Original source
but OnPlayerResurrect runes before sickness is set duration, so it just overrides mine
Archived author: Revision • Posted: 2024-08-26T21:04:37.904000+00:00
Original source
If you want sickness to last 3 days, why set that to 9999 since that would look like you want to disable it
Archived author: McRobertx22 • Posted: 2024-08-26T21:05:08.969000+00:00
Original source
i want to disable core code setting the sickness, so i can set it
Archived author: Revision • Posted: 2024-08-26T21:05:45.867000+00:00
Original source
Well you can't do that from a module it looks like
Archived author: Revision • Posted: 2024-08-26T21:06:08.725000+00:00
Original source
Actually
Archived author: McRobertx22 • Posted: 2024-08-26T21:06:14.816000+00:00
Original source
i can if i disable it