Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I did ` -DCMAKE_INSTALL_PREFIX=$HOME/azerothcore/env/dist/` and the rest of the instructions worked?

[DiscordArchive] I did ` -DCMAKE_INSTALL_PREFIX=$HOME/azerothcore/env/dist/` and the rest of the instructions worked?

[DiscordArchive] I did ` -DCMAKE_INSTALL_PREFIX=$HOME/azerothcore/env/dist/` and the rest of the instructions worked?

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rektbyfaith
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07-31-2024, 10:41 AM
#1
Archived author: squeakyneb • Posted: 2024-07-31T10:41:02.363000+00:00
Original source

I did ` -DCMAKE_INSTALL_PREFIX=$HOME/azerothcore/env/dist/` and the rest of the instructions worked?
rektbyfaith
07-31-2024, 10:41 AM #1

Archived author: squeakyneb • Posted: 2024-07-31T10:41:02.363000+00:00
Original source

I did ` -DCMAKE_INSTALL_PREFIX=$HOME/azerothcore/env/dist/` and the rest of the instructions worked?

rektbyfaith
Administrator
0
07-31-2024, 10:51 AM
#2
Archived author: Dohtt • Posted: 2024-07-31T10:51:22.267000+00:00
Original source

every time i add a module i just need to repeat the steps in "Core installation" right? or am i making it longer for myself by always cleaning & building again in visual studio
rektbyfaith
07-31-2024, 10:51 AM #2

Archived author: Dohtt • Posted: 2024-07-31T10:51:22.267000+00:00
Original source

every time i add a module i just need to repeat the steps in "Core installation" right? or am i making it longer for myself by always cleaning & building again in visual studio

rektbyfaith
Administrator
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07-31-2024, 10:52 AM
#3
Archived author: Dohtt • Posted: 2024-07-31T10:52:38.383000+00:00
Original source

& from what i understand the "clean" option deletes certain files, but they're not related to the information in your DB like characters etc
rektbyfaith
07-31-2024, 10:52 AM #3

Archived author: Dohtt • Posted: 2024-07-31T10:52:38.383000+00:00
Original source

& from what i understand the "clean" option deletes certain files, but they're not related to the information in your DB like characters etc

rektbyfaith
Administrator
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07-31-2024, 11:00 AM
#4
Archived author: Iraluna • Posted: 2024-07-31T11:00:05.844000+00:00
Original source

Yes, cleaning & building
rektbyfaith
07-31-2024, 11:00 AM #4

Archived author: Iraluna • Posted: 2024-07-31T11:00:05.844000+00:00
Original source

Yes, cleaning & building

rektbyfaith
Administrator
0
07-31-2024, 11:00 AM
#5
Archived author: Dohtt • Posted: 2024-07-31T11:00:20.184000+00:00
Original source

Ok then i'm understanding that part correctly!
rektbyfaith
07-31-2024, 11:00 AM #5

Archived author: Dohtt • Posted: 2024-07-31T11:00:20.184000+00:00
Original source

Ok then i'm understanding that part correctly!

rektbyfaith
Administrator
0
07-31-2024, 11:12 AM
#6
Archived author: squeakyneb • Posted: 2024-07-31T11:12:50.154000+00:00
Original source

I am IN GAME wowee
rektbyfaith
07-31-2024, 11:12 AM #6

Archived author: squeakyneb • Posted: 2024-07-31T11:12:50.154000+00:00
Original source

I am IN GAME wowee

rektbyfaith
Administrator
0
07-31-2024, 11:19 AM
#7
Archived author: Hido • Posted: 2024-07-31T11:19:26.361000+00:00
Original source

nice
rektbyfaith
07-31-2024, 11:19 AM #7

Archived author: Hido • Posted: 2024-07-31T11:19:26.361000+00:00
Original source

nice

rektbyfaith
Administrator
0
07-31-2024, 12:06 PM
#8
Archived author: Nicola [she/they] • Posted: 2024-07-31T12:06:45.207000+00:00
Original source

Hi all. I've previously used TC for playing with my friend in the past, but have now come to take a look at AC since I'm experiencing OpenSSL ARC4 problems with TC on Debian 12 (although oddly the source appears to be 100% the same for the particular src/common/Cryptography/ARC4.{cpp,h}, so I'm not sure why I see assert problems on TC and not in AC. Anyway, I digress.

My question is, I have noticed that a number of DB items that I have equipped in the past on TC are incomplete in AC, and are named "NPC Item 12345" etc. I'm just wondering if this is intentional (perhaps those items were never available to players in retail so this is intentionall more "blizzlike"? ‍♀️) or if it is because there are just some incomplete item definitions in AC? [WotLK repo]
rektbyfaith
07-31-2024, 12:06 PM #8

Archived author: Nicola [she/they] • Posted: 2024-07-31T12:06:45.207000+00:00
Original source

Hi all. I've previously used TC for playing with my friend in the past, but have now come to take a look at AC since I'm experiencing OpenSSL ARC4 problems with TC on Debian 12 (although oddly the source appears to be 100% the same for the particular src/common/Cryptography/ARC4.{cpp,h}, so I'm not sure why I see assert problems on TC and not in AC. Anyway, I digress.

My question is, I have noticed that a number of DB items that I have equipped in the past on TC are incomplete in AC, and are named "NPC Item 12345" etc. I'm just wondering if this is intentional (perhaps those items were never available to players in retail so this is intentionall more "blizzlike"? ‍♀️) or if it is because there are just some incomplete item definitions in AC? [WotLK repo]

rektbyfaith
Administrator
0
07-31-2024, 12:08 PM
#9
Archived author: Tereneckla • Posted: 2024-07-31T12:08:41.569000+00:00
Original source

possibly incomplete, but defintely never available to players
rektbyfaith
07-31-2024, 12:08 PM #9

Archived author: Tereneckla • Posted: 2024-07-31T12:08:41.569000+00:00
Original source

possibly incomplete, but defintely never available to players

rektbyfaith
Administrator
0
07-31-2024, 12:53 PM
#10
Archived author: JacatinRawr • Posted: 2024-07-31T12:53:56.565000+00:00
Original source

Hello guys, can the spawn rate of mining & gathering nodes be improved? after some updates, these nodes just not spawning like before. Searching for possible cause did not find it, any idea?

Also is this config setting will increase the node spawning? i have enabled this since the beginning so far, kinda worried that this bugged out. Thank you
```def
#
# PreloadAllNonInstancedMapGrids
# Description: Preload all grids on all non-instanced maps. This will take a great amount
# of additional RAM (ca. 9 GB) and causes the server to take longer to start,
# but can increase performance if used on a server with a high amount of players.
# It will also activate all creatures which are set active (e.g. the Fel Reavers
# in Hellfire Peninsula) on server start.
# Default: 0 - (Disabled)
# 1 - (Enabled)

PreloadAllNonInstancedMapGrids = 1
```
rektbyfaith
07-31-2024, 12:53 PM #10

Archived author: JacatinRawr • Posted: 2024-07-31T12:53:56.565000+00:00
Original source

Hello guys, can the spawn rate of mining & gathering nodes be improved? after some updates, these nodes just not spawning like before. Searching for possible cause did not find it, any idea?

Also is this config setting will increase the node spawning? i have enabled this since the beginning so far, kinda worried that this bugged out. Thank you
```def
#
# PreloadAllNonInstancedMapGrids
# Description: Preload all grids on all non-instanced maps. This will take a great amount
# of additional RAM (ca. 9 GB) and causes the server to take longer to start,
# but can increase performance if used on a server with a high amount of players.
# It will also activate all creatures which are set active (e.g. the Fel Reavers
# in Hellfire Peninsula) on server start.
# Default: 0 - (Disabled)
# 1 - (Enabled)

PreloadAllNonInstancedMapGrids = 1
```

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