Forums WoW Modding Discussion Modeling [Archive] [Wip] Minor sword model

[Archive] [Wip] Minor sword model

[Archive] [Wip] Minor sword model

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rektbyfaith
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11-04-2025, 10:54 AM
#11
Archived author: Bjarke • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: Poly is...uhm, hard to explain...Zoom in closely, see all those squares? 1 sqaure = 1 poly, and you got like...6000-7000 or more? witch is realy maney for an ingame sword Tongue your game might lag when running around with 7000 extra poly...

Allways rember to make your item in 3D as low poly as you possible can when makeing it for game purpose. and i would love to see more weapons like this, but try make them less poly [Image: biggrin.png] Good luck with your 3DS work.
rektbyfaith
11-04-2025, 10:54 AM #11

Archived author: Bjarke • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: Poly is...uhm, hard to explain...Zoom in closely, see all those squares? 1 sqaure = 1 poly, and you got like...6000-7000 or more? witch is realy maney for an ingame sword Tongue your game might lag when running around with 7000 extra poly...

Allways rember to make your item in 3D as low poly as you possible can when makeing it for game purpose. and i would love to see more weapons like this, but try make them less poly [Image: biggrin.png] Good luck with your 3DS work.

rektbyfaith
Administrator
0
11-04-2025, 10:54 AM
#12
Archived author: Zaphry • Posted: 2025-11-04T11:54:33.061235
Original source

Quote:Ah you mean those dots on the handle?... if yes, that is easily repairable [Image: wink.png]
rektbyfaith
11-04-2025, 10:54 AM #12

Archived author: Zaphry • Posted: 2025-11-04T11:54:33.061235
Original source

Quote:Ah you mean those dots on the handle?... if yes, that is easily repairable [Image: wink.png]

rektbyfaith
Administrator
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11-04-2025, 10:54 AM
#13
Archived author: Bjarke • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: Not just that [Image: biggrin.png] try look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it [Image: wink.png]
rektbyfaith
11-04-2025, 10:54 AM #13

Archived author: Bjarke • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: Not just that [Image: biggrin.png] try look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it [Image: wink.png]

rektbyfaith
Administrator
0
11-04-2025, 10:54 AM
#14
Archived author: Zaphry • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: Originally Posted by Bjarke
[Image: lastpost-right.svg]

Not just that [Image: biggrin.png] try look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it [Image: wink.png]

Ah now i understand.. had to put wireframe on to see 'em [Image: smile.png]

well the blade isn't the problem now.. it is the part which protects your hand.. theres hell many polys in it [Image: frown.gif]
rektbyfaith
11-04-2025, 10:54 AM #14

Archived author: Zaphry • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: Originally Posted by Bjarke
[Image: lastpost-right.svg]

Not just that [Image: biggrin.png] try look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it [Image: wink.png]

Ah now i understand.. had to put wireframe on to see 'em [Image: smile.png]

well the blade isn't the problem now.. it is the part which protects your hand.. theres hell many polys in it [Image: frown.gif]

rektbyfaith
Administrator
0
11-04-2025, 10:54 AM
#15
Archived author: blizzlock • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: That does look quite cool.
rektbyfaith
11-04-2025, 10:54 AM #15

Archived author: blizzlock • Posted: 2025-11-04T11:54:33.061235
Original source

Quote: That does look quite cool.

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