[Archive] [Wip] Minor sword model
[Archive] [Wip] Minor sword model
Quote: Poly is...uhm, hard to explain...Zoom in closely, see all those squares? 1 sqaure = 1 poly, and you got like...6000-7000 or more? witch is realy maney for an ingame swordyour game might lag when running around with 7000 extra poly...
Allways rember to make your item in 3D as low poly as you possible can when makeing it for game purpose. and i would love to see more weapons like this, but try make them less polyGood luck with your 3DS work.
Archived author: Bjarke • Posted: 2025-11-04T11:54:33.061235
Original source
Quote: Poly is...uhm, hard to explain...Zoom in closely, see all those squares? 1 sqaure = 1 poly, and you got like...6000-7000 or more? witch is realy maney for an ingame swordyour game might lag when running around with 7000 extra poly...
Allways rember to make your item in 3D as low poly as you possible can when makeing it for game purpose. and i would love to see more weapons like this, but try make them less polyGood luck with your 3DS work.
Quote:Ah you mean those dots on the handle?... if yes, that is easily repairable
Archived author: Zaphry • Posted: 2025-11-04T11:54:33.061235
Original source
Quote:Ah you mean those dots on the handle?... if yes, that is easily repairable
Quote: Not just thattry look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it
Archived author: Bjarke • Posted: 2025-11-04T11:54:33.061235
Original source
Quote: Not just thattry look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it
Quote: Originally Posted by Bjarke
Not just thattry look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it
Ah now i understand.. had to put wireframe on to see 'em
well the blade isn't the problem now.. it is the part which protects your hand.. theres hell many polys in it
Archived author: Zaphry • Posted: 2025-11-04T11:54:33.061235
Original source
Quote: Originally Posted by Bjarke
Not just thattry look at it in wireframe, each square is 1 poly, and the blade looks so round with no hard edges, so eiter you used smooth, or else its realy high poly. GL with it
Ah now i understand.. had to put wireframe on to see 'em
well the blade isn't the problem now.. it is the part which protects your hand.. theres hell many polys in it
Quote: That does look quite cool.
Archived author: blizzlock • Posted: 2025-11-04T11:54:33.061235
Original source
Quote: That does look quite cool.