[DiscordArchive] my server is hammering just 2 threads. Am I missing something in the config file?
[DiscordArchive] my server is hammering just 2 threads. Am I missing something in the config file?
Archived author: Taimaishoo • Posted: 2024-07-08T15:29:19.110000+00:00
Original source
my server is hammering just 2 threads. Am I missing something in the config file?
Archived author: BenZ • Posted: 2024-07-08T15:29:30.655000+00:00
Original source
I hope that this question has not already been asked several times, but:
The command `.npc add #creatureid` does not work for my own new entries in the DB.
The DB entry is correctly linked with the foreign key in the table `creature` to `creature_template`.
During the trouble shooting I then tried to duplicate a simple existing entry from `creature_template` (with its own entry) as well as accordingly in `creature`, but referred to the correct new entry and only changed the field `name` overall.
Despite specific reloads of the tables and reload all and several restarts of the WorldServer + the whole system, the command only returns an error message or rather prints the syntax of the command.
Oddly enough, it is possible to find the new entries in the tables on the server with `.lookup creature #creaturename` and the returned Entry Id also matches.
Archived author: Revision • Posted: 2024-07-08T15:37:47.372000+00:00
Original source
There doesn't have to be an entry in `creature` to spawn it
Archived author: BenZ • Posted: 2024-07-08T15:38:39.327000+00:00
Original source
I just assumed so since creature_template does not contain any information about health and stuff, but either way it wont spawn the new entry <:pepehands:676713936040493070>
Archived author: Revision • Posted: 2024-07-08T15:40:24.760000+00:00
Original source
It does hold information about health
Archived author: Revision • Posted: 2024-07-08T15:40:56.509000+00:00
Original source
Health and mana is based on `exp` and `*Modifier`
Archived author: BenZ • Posted: 2024-07-08T15:43:17.183000+00:00
Original source
But it shouldn't matter when spawning a new npc/creatue right?
The entry I just copied was 30 from Forest Spider (simple elwynn mob) and changed its entry to 50.000 to not overwrite a existing entry
Archived author: Revision • Posted: 2024-07-08T15:43:17.438000+00:00
Original source
and `exp` determines which `basehp` to get from `creature_classlevelstats`
Archived author: Revision • Posted: 2024-07-08T15:43:33.822000+00:00
Original source
It doesn't matter no
Archived author: f406207 • Posted: 2024-07-08T15:48:16.669000+00:00
Original source
hi guys, what is the easiest way to pull mechanics for hand of justice from classic?
downloading mangos classic database rn.
lets see if changes are compatible.