[DiscordArchive] Hmmm, the AIName yes, but what about the ScriptName?
[DiscordArchive] Hmmm, the AIName yes, but what about the ScriptName?
Archived author: Wrekked • Posted: 2024-06-29T18:02:21.370000+00:00
Original source
Hmmm, the AIName yes, but what about the ScriptName?
Archived author: Wrekked • Posted: 2024-06-29T18:03:20.796000+00:00
Original source
Here's the query it runs first:
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 11982;
Archived author: Wrekked • Posted: 2024-06-29T18:09:11.750000+00:00
Original source
Interesting, so does the ScriptName override the Smart AI? I can't have the best of both worlds and just add a new effect to the existing boss? haha
Archived author: Revision • Posted: 2024-06-29T18:09:33.133000+00:00
Original source
CPP has priority over any other AI, yes
Archived author: Revision • Posted: 2024-06-29T18:09:50.625000+00:00
Original source
The only way to add to it is to override it, i.e using a module, and add on to it that way
Archived author: Wrekked • Posted: 2024-06-29T18:11:06.293000+00:00
Original source
Gotcha. Well that's a bummer. Thank you for the insight
Archived author: Wrekked • Posted: 2024-06-29T18:15:45.280000+00:00
Original source
So if I did want to pursue adding an ability to scripted bosses, what's the path of least resistance? I am a programmer for a living, so I should be able to pick up writing a script pretty easily, but I don't know where to start.