[Archive] [Show Off + Question] Simple Sword
[Archive] [Show Off + Question] Simple Sword
Quote: Hi, I made a Uzi before but Here's a simple sword I made in blender. I'm a beginner at moddeling So I was kinda wondering if you guys could link me up to some threads were I can actually learn how to make a cool looking sword.
Greetings,
Apezwijn
SimpleSword Render(EDIT: RATE & COMMENT):
Edit: Special thanks to MisterModder123
Edit new screenshots:
Diffrent angle + the sword is rotated
Archived author: Apezwijn • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: Hi, I made a Uzi before but Here's a simple sword I made in blender. I'm a beginner at moddeling So I was kinda wondering if you guys could link me up to some threads were I can actually learn how to make a cool looking sword.
Greetings,
Apezwijn
SimpleSword Render(EDIT: RATE & COMMENT):
Edit: Special thanks to MisterModder123
Edit new screenshots:
Diffrent angle + the sword is rotated
Quote: Looks like a nice sword.
Archived author: ~David~ • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: Looks like a nice sword.
Quote: It's ok, the only thing that we have to know is how to map the textures and add the model ingame without replace other models XD
Archived author: davidfaca • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: It's ok, the only thing that we have to know is how to map the textures and add the model ingame without replace other models XD
Quote:Kinda cartoonish, but I can't expect anything more.. Besides, you're better then me.. lol. =D
Archived author: I Hypnotoad I • Posted: 2025-11-04T11:54:13.915478
Original source
Quote:Kinda cartoonish, but I can't expect anything more.. Besides, you're better then me.. lol. =D
Quote: You should get comfortable with the functions of Blender and how to use them.
Maybe you can find a tutorial like this when searching for "Blender Basics".
After you've grown into the modelling environment I can advise you to check on the models Blizzard uses in WoW. You can learn most by looking at things, examining how they were done and trying to recreate them or using the techniques on some random weapon concept art (there are lots of those in the internet).
Tutorials aren't really helpful long-term, you do stuff, you might get good results but once you try creating something off your own ideas you fail, because you didn't learn how to do "weapons in general" but "this particular weapon".
(Btw: you still got far too many polys there for such a simple sword. How many sides does the cylinder for your shaft have? Should be 4 sides, ULTRA UBER MAXIMUM would be 6. And the Ruby at the end isn't really complex, plus you either messed up the UVs or simply didn't unwrap, anyways he's got too many polysTry sticking to the principle "as many as needed, as few as possible" from the start, otherwise you end up like that bunch of kids with a totally shitty looking 5000 poly weapon who claim they can model and get the world to laugh at them)
Good job, you made a start, now keep going
Archived author: Mictlantecuhtli • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: You should get comfortable with the functions of Blender and how to use them.
Maybe you can find a tutorial like this when searching for "Blender Basics".
After you've grown into the modelling environment I can advise you to check on the models Blizzard uses in WoW. You can learn most by looking at things, examining how they were done and trying to recreate them or using the techniques on some random weapon concept art (there are lots of those in the internet).
Tutorials aren't really helpful long-term, you do stuff, you might get good results but once you try creating something off your own ideas you fail, because you didn't learn how to do "weapons in general" but "this particular weapon".
(Btw: you still got far too many polys there for such a simple sword. How many sides does the cylinder for your shaft have? Should be 4 sides, ULTRA UBER MAXIMUM would be 6. And the Ruby at the end isn't really complex, plus you either messed up the UVs or simply didn't unwrap, anyways he's got too many polysTry sticking to the principle "as many as needed, as few as possible" from the start, otherwise you end up like that bunch of kids with a totally shitty looking 5000 poly weapon who claim they can model and get the world to laugh at them)
Good job, you made a start, now keep going
Quote: Thanks all.
@Mictlantecuhtli
Well the part that protects the hand and the sword have a texture, it doesn't have many poly's?(im not sure im newp). I just used a texture so it wouldn't be gray.
Ill try to do as you said so thanks.
to others who read this: rate & comment
Archived author: Apezwijn • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: Thanks all.
@Mictlantecuhtli
Well the part that protects the hand and the sword have a texture, it doesn't have many poly's?(im not sure im newp). I just used a texture so it wouldn't be gray.
Ill try to do as you said so thanks.
to others who read this: rate & comment
Quote: best bit is the copyright stamped on it imo.
Archived author: Evolut • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: best bit is the copyright stamped on it imo.
Quote: it's looking kinda good
Archived author: rain321cz • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: it's looking kinda good
Quote: Thanks.
btw, using many polys in a mmorpg causes lagg?
Archived author: Apezwijn • Posted: 2025-11-04T11:54:13.915478
Original source
Quote: Thanks.
btw, using many polys in a mmorpg causes lagg?