Forums WoW Modding Discussion Modeling [Archive] [WIP] Stormsong City?

[Archive] [WIP] Stormsong City?

[Archive] [WIP] Stormsong City?

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rektbyfaith
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11-04-2025, 10:53 AM
#11
Archived author: Zantas • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Check Enagic question for the same thing in the questions etc subsection.

I posted an answer there, but I'm too tired to post here now or link his thread ^^
rektbyfaith
11-04-2025, 10:53 AM #11

Archived author: Zantas • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Check Enagic question for the same thing in the questions etc subsection.

I posted an answer there, but I'm too tired to post here now or link his thread ^^

rektbyfaith
Administrator
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11-04-2025, 10:53 AM
#12
Archived author: Toyoka • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Oh I've checked that, I already know where most of the textures for WMOs are placed, it's just Orgrimmar's textures are absurdly unorganized and I was just hoping someone would know where some of them were. Guess it's a mystery left unsolved [Image: tongue.gif]

Edit: Problem solved, some of the textures were set to "blend" and when I was looking through the textures they didn't seem the same as what I wanted to edit. When I turned off blend they were the ones so I got them all now [Image: smile.png]
rektbyfaith
11-04-2025, 10:53 AM #12

Archived author: Toyoka • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Oh I've checked that, I already know where most of the textures for WMOs are placed, it's just Orgrimmar's textures are absurdly unorganized and I was just hoping someone would know where some of them were. Guess it's a mystery left unsolved [Image: tongue.gif]

Edit: Problem solved, some of the textures were set to "blend" and when I was looking through the textures they didn't seem the same as what I wanted to edit. When I turned off blend they were the ones so I got them all now [Image: smile.png]

rektbyfaith
Administrator
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11-04-2025, 10:53 AM
#13
Archived author: Subset • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Toyoka, any idea on how to edit objects or doodads in WMOS (like trees) w/o swapping .m2's in common/common-2
rektbyfaith
11-04-2025, 10:53 AM #13

Archived author: Subset • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Toyoka, any idea on how to edit objects or doodads in WMOS (like trees) w/o swapping .m2's in common/common-2

rektbyfaith
Administrator
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11-04-2025, 10:53 AM
#14
Archived author: Toyoka • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Hm... that's a hard one. Try searching in Elwynn's passive doodads, perhaps there is (a) tree (or trees) that you can edit. Since doodads are sometimes used from other places other than where they are used (and sometimes editing that model may affect models in other areas which you didn't plan on editing). Otherwise, swapping is the only option [Image: wink.png]

First you need to know what the model your editing is named before you try and edit it.
rektbyfaith
11-04-2025, 10:53 AM #14

Archived author: Toyoka • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:Hm... that's a hard one. Try searching in Elwynn's passive doodads, perhaps there is (a) tree (or trees) that you can edit. Since doodads are sometimes used from other places other than where they are used (and sometimes editing that model may affect models in other areas which you didn't plan on editing). Otherwise, swapping is the only option [Image: wink.png]

First you need to know what the model your editing is named before you try and edit it.

rektbyfaith
Administrator
0
11-04-2025, 10:53 AM
#15
Archived author: Subset • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:I got all the model names thats why atm.
rektbyfaith
11-04-2025, 10:53 AM #15

Archived author: Subset • Posted: 2025-11-04T11:53:53.946436
Original source

Quote:I got all the model names thats why atm.

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