Forums WoW Modding Discussion Modeling [Archive] [edited model] Blade of Marduk

[Archive] [edited model] Blade of Marduk

[Archive] [edited model] Blade of Marduk

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#1
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Just an edit, modeling a blade for the Ebon Hilt of Marduk, the broken sword of Marduk the Black. I did it for my movie, Succession.

[Image: marsword-1.jpg]

Download edited marduk sword.rar

This is released as a lightwave and a 3ds file. If you manage to convert it, please share the in-game version. As you can tell by opening it, my exporter truncates texture names in 3ds files, which messes things up- you'll probably need to fix that yourself if you use the 3ds file. If you want to write an lwo converter to m2, I will gladly provide you with all the technical information on the format you need.
rektbyfaith
11-04-2025, 10:43 AM #1

Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Just an edit, modeling a blade for the Ebon Hilt of Marduk, the broken sword of Marduk the Black. I did it for my movie, Succession.

[Image: marsword-1.jpg]

Download edited marduk sword.rar

This is released as a lightwave and a 3ds file. If you manage to convert it, please share the in-game version. As you can tell by opening it, my exporter truncates texture names in 3ds files, which messes things up- you'll probably need to fix that yourself if you use the 3ds file. If you want to write an lwo converter to m2, I will gladly provide you with all the technical information on the format you need.

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#2
Archived author: I Hypnotoad I • Posted: 2025-11-04T11:43:47.966087
Original source

Quote:..hmm.. Seems somewhat plain, but overhyped weapons are fairly childish nowadays anyway,

You should try adding a little more shape to the blade. The texture is great, if you're going for that 'Old-Lordaeron' feel.
rektbyfaith
11-04-2025, 10:43 AM #2

Archived author: I Hypnotoad I • Posted: 2025-11-04T11:43:47.966087
Original source

Quote:..hmm.. Seems somewhat plain, but overhyped weapons are fairly childish nowadays anyway,

You should try adding a little more shape to the blade. The texture is great, if you're going for that 'Old-Lordaeron' feel.

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#3
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well, the original weapon is in the game, but with a stubby broken off blade- I just filled in the missing piece.
rektbyfaith
11-04-2025, 10:43 AM #3

Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well, the original weapon is in the game, but with a stubby broken off blade- I just filled in the missing piece.

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#4
Archived author: Xel • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well, the original weapon is in the game, but with a stubby broken off blade I just filled in the missing piece.

You said it, good job
rektbyfaith
11-04-2025, 10:43 AM #4

Archived author: Xel • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well, the original weapon is in the game, but with a stubby broken off blade I just filled in the missing piece.

You said it, good job

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#5
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Thanks^_^ Perhaps someday it'll even end up usable.
rektbyfaith
11-04-2025, 10:43 AM #5

Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Thanks^_^ Perhaps someday it'll even end up usable.

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#6
Archived author: Bjarke • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: It looks kinda plain, imo it needs something... but converting is not that hard Tongue just UV mappings i screw'd somehow xD

[Image: 2hcktw4.png]
rektbyfaith
11-04-2025, 10:43 AM #6

Archived author: Bjarke • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: It looks kinda plain, imo it needs something... but converting is not that hard Tongue just UV mappings i screw'd somehow xD

[Image: 2hcktw4.png]

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#7
Archived author: [Soul Eater] • Posted: 2025-11-04T11:43:47.966087
Original source

Quote:Open UVW map in 3ds > select all vertices > convert to faces > unfold mapping.

But if the UVW map looks "normal" (so not that there are like thousand of lines going through each other or something) then the problem resides within the texture/map assignment.

I remember a similair case considering this. If you zoom in more, you see that it consists of multiple squares, and in those squares is just the 512x5125 png file for the texture. The whole model is just covered with the squares, and I remember that I resolve it somehow but can't find the post anymore how I did it lol. Can't remember it now how I resolved it, I think it was something bout the .skin file or the size of the texture or something.
rektbyfaith
11-04-2025, 10:43 AM #7

Archived author: [Soul Eater] • Posted: 2025-11-04T11:43:47.966087
Original source

Quote:Open UVW map in 3ds > select all vertices > convert to faces > unfold mapping.

But if the UVW map looks "normal" (so not that there are like thousand of lines going through each other or something) then the problem resides within the texture/map assignment.

I remember a similair case considering this. If you zoom in more, you see that it consists of multiple squares, and in those squares is just the 512x5125 png file for the texture. The whole model is just covered with the squares, and I remember that I resolve it somehow but can't find the post anymore how I did it lol. Can't remember it now how I resolved it, I think it was something bout the .skin file or the size of the texture or something.

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#8
Archived author: Bjarke • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Its the converter, not the model :]
rektbyfaith
11-04-2025, 10:43 AM #8

Archived author: Bjarke • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Its the converter, not the model :]

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#9
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well, it is indeed easy but I don't have 3ds. I have no way to tell, either, what step of conversion went wrong- did my model load properly in 3ds, bjarke? Did you use the lwo or 3ds file?
rektbyfaith
11-04-2025, 10:43 AM #9

Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well, it is indeed easy but I don't have 3ds. I have no way to tell, either, what step of conversion went wrong- did my model load properly in 3ds, bjarke? Did you use the lwo or 3ds file?

rektbyfaith
Administrator
0
11-04-2025, 10:43 AM
#10
Archived author: robbaz • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well done sir [Image: smile.png] Nostalgic
rektbyfaith
11-04-2025, 10:43 AM #10

Archived author: robbaz • Posted: 2025-11-04T11:43:47.966087
Original source

Quote: Well done sir [Image: smile.png] Nostalgic

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)