[Archive] [edited model] Blade of Marduk
[Archive] [edited model] Blade of Marduk
Quote: Just an edit, modeling a blade for the Ebon Hilt of Marduk, the broken sword of Marduk the Black. I did it for my movie, Succession.
Download edited marduk sword.rar
This is released as a lightwave and a 3ds file. If you manage to convert it, please share the in-game version. As you can tell by opening it, my exporter truncates texture names in 3ds files, which messes things up- you'll probably need to fix that yourself if you use the 3ds file. If you want to write an lwo converter to m2, I will gladly provide you with all the technical information on the format you need.
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: Just an edit, modeling a blade for the Ebon Hilt of Marduk, the broken sword of Marduk the Black. I did it for my movie, Succession.
Download edited marduk sword.rar
This is released as a lightwave and a 3ds file. If you manage to convert it, please share the in-game version. As you can tell by opening it, my exporter truncates texture names in 3ds files, which messes things up- you'll probably need to fix that yourself if you use the 3ds file. If you want to write an lwo converter to m2, I will gladly provide you with all the technical information on the format you need.
Quote:..hmm.. Seems somewhat plain, but overhyped weapons are fairly childish nowadays anyway,
You should try adding a little more shape to the blade. The texture is great, if you're going for that 'Old-Lordaeron' feel.
Archived author: I Hypnotoad I • Posted: 2025-11-04T11:43:47.966087
Original source
Quote:..hmm.. Seems somewhat plain, but overhyped weapons are fairly childish nowadays anyway,
You should try adding a little more shape to the blade. The texture is great, if you're going for that 'Old-Lordaeron' feel.
Quote: Well, the original weapon is in the game, but with a stubby broken off blade- I just filled in the missing piece.
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: Well, the original weapon is in the game, but with a stubby broken off blade- I just filled in the missing piece.
Quote: Well, the original weapon is in the game, but with a stubby broken off blade I just filled in the missing piece.
You said it, good job
Archived author: Xel • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: Well, the original weapon is in the game, but with a stubby broken off blade I just filled in the missing piece.
You said it, good job
Quote: Thanks^_^ Perhaps someday it'll even end up usable.
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: Thanks^_^ Perhaps someday it'll even end up usable.
Quote: It looks kinda plain, imo it needs something... but converting is not that hardjust UV mappings i screw'd somehow xD
Archived author: Bjarke • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: It looks kinda plain, imo it needs something... but converting is not that hardjust UV mappings i screw'd somehow xD
Quote:Open UVW map in 3ds > select all vertices > convert to faces > unfold mapping.
But if the UVW map looks "normal" (so not that there are like thousand of lines going through each other or something) then the problem resides within the texture/map assignment.
I remember a similair case considering this. If you zoom in more, you see that it consists of multiple squares, and in those squares is just the 512x5125 png file for the texture. The whole model is just covered with the squares, and I remember that I resolve it somehow but can't find the post anymore how I did it lol. Can't remember it now how I resolved it, I think it was something bout the .skin file or the size of the texture or something.
Archived author: [Soul Eater] • Posted: 2025-11-04T11:43:47.966087
Original source
Quote:Open UVW map in 3ds > select all vertices > convert to faces > unfold mapping.
But if the UVW map looks "normal" (so not that there are like thousand of lines going through each other or something) then the problem resides within the texture/map assignment.
I remember a similair case considering this. If you zoom in more, you see that it consists of multiple squares, and in those squares is just the 512x5125 png file for the texture. The whole model is just covered with the squares, and I remember that I resolve it somehow but can't find the post anymore how I did it lol. Can't remember it now how I resolved it, I think it was something bout the .skin file or the size of the texture or something.
Quote: Its the converter, not the model :]
Archived author: Bjarke • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: Its the converter, not the model :]
Quote: Well, it is indeed easy but I don't have 3ds. I have no way to tell, either, what step of conversion went wrong- did my model load properly in 3ds, bjarke? Did you use the lwo or 3ds file?
Archived author: Pinkhair • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: Well, it is indeed easy but I don't have 3ds. I have no way to tell, either, what step of conversion went wrong- did my model load properly in 3ds, bjarke? Did you use the lwo or 3ds file?
Quote: Well done sirNostalgic
Archived author: robbaz • Posted: 2025-11-04T11:43:47.966087
Original source
Quote: Well done sirNostalgic