[Archive] [WIP][Custom Model] Dark Matter Blade
[Archive] [WIP][Custom Model] Dark Matter Blade
Quote: Originally Posted by Goshujinsama
yah i know its quite alot for a WoW model. But at this point i can't really cut back on triangles anymore. because i clean up my models quite alot before laying out the UV's.
main problem is the concept of this blade, because the idea is it exists out of blocks held together by dark matter or whatever. So it needed to have alot of things sticking out and that increases the triangle count quite alot. But next time ill try to push it back to below 1000 triangles atleast.
@zaphry: i do em for myself so that my weapons in wow are all shiny and different xD
@rest: thanks
Ah niec.. I wish I could even do half as good models as you do
Archived author: Zaphry • Posted: 2025-11-04T11:37:44.215700
Original source
Quote: Originally Posted by Goshujinsama
yah i know its quite alot for a WoW model. But at this point i can't really cut back on triangles anymore. because i clean up my models quite alot before laying out the UV's.
main problem is the concept of this blade, because the idea is it exists out of blocks held together by dark matter or whatever. So it needed to have alot of things sticking out and that increases the triangle count quite alot. But next time ill try to push it back to below 1000 triangles atleast.
@zaphry: i do em for myself so that my weapons in wow are all shiny and different xD
@rest: thanks
Ah niec.. I wish I could even do half as good models as you do
Quote:Was this modelled in maya? if so i was wondering how u convert teh models :S
/edit Very nice model btw^^
Archived author: Cykro • Posted: 2025-11-04T11:37:44.215700
Original source
Quote:Was this modelled in maya? if so i was wondering how u convert teh models :S
/edit Very nice model btw^^
Quote: yes this is made in maya. And what i always do is when its done export it to an .OBJ file. To get the option to export to .OBJ files you need to turn an option on first.
in maya go Windows-> Preferense/settings-> Plug-in manager
then put on ObjExport.mll
now the obtion to export to OBJ files should be enabled.
(if the OBJexport.mll file is not in your maya then download Maya Bonustools of the official site. Not sure if you need a legit version of maya to do that, but stil.)
then when i got the OBJ file i just open 3ds max. Import the file. Do so minor fixing of whatever broke, Add some options like 2sided textures and alpha if needed on some textures, scale it and then export it to an .3ds file.
after that its just the normal routine.
protip: If your models turn black in WoW after making it .m2 files it just means you didnt trianglute your model before exporting it to an .OBJ file. I remember spending HOURS of converting back and forth and not getting why it didnt work properly xD
Archived author: Goshujinsama • Posted: 2025-11-04T11:37:44.215700
Original source
Quote: yes this is made in maya. And what i always do is when its done export it to an .OBJ file. To get the option to export to .OBJ files you need to turn an option on first.
in maya go Windows-> Preferense/settings-> Plug-in manager
then put on ObjExport.mll
now the obtion to export to OBJ files should be enabled.
(if the OBJexport.mll file is not in your maya then download Maya Bonustools of the official site. Not sure if you need a legit version of maya to do that, but stil.)
then when i got the OBJ file i just open 3ds max. Import the file. Do so minor fixing of whatever broke, Add some options like 2sided textures and alpha if needed on some textures, scale it and then export it to an .3ds file.
after that its just the normal routine.
protip: If your models turn black in WoW after making it .m2 files it just means you didnt trianglute your model before exporting it to an .OBJ file. I remember spending HOURS of converting back and forth and not getting why it didnt work properly xD
Quote: Really nice model, Impressive
Did you know, u can make some nice money out of it?
Put models like these on websites were u can let them pay a price per model download..
Alot of companies will buy it instead of hiring employees who make it, know some friends that have earned quite a bit by doin that with even crappy models.
Archived author: Yamakid • Posted: 2025-11-04T11:37:44.215700
Original source
Quote: Really nice model, Impressive
Did you know, u can make some nice money out of it?
Put models like these on websites were u can let them pay a price per model download..
Alot of companies will buy it instead of hiring employees who make it, know some friends that have earned quite a bit by doin that with even crappy models.
Quote: This is very, very impressive. I can't wait to see it when it's done, I'll be downloading it.
Archived author: blackfang500 • Posted: 2025-11-04T11:37:44.215700
Original source
Quote: This is very, very impressive. I can't wait to see it when it's done, I'll be downloading it.