Forums WoW Modding Discussion Retro-Porting [Archive] M2s Particles from Legion to LK

[Archive] M2s Particles from Legion to LK

[Archive] M2s Particles from Legion to LK

rektbyfaith
Administrator
0
03-01-2016, 11:54 AM
#1
Archived author: Alastor StrixEfuartus • Posted: 2016-03-01T11:54:20+00:00
Original source

So i converted several items from legion some time ago and i used those models in  some of my noggit works

but when i get ingame i face something that Noggit or WMV has no idea about --> Particles

So i have here one model ...  ( may hard to see but its there )

[Image: nVBA3Rn.png]

Its particles are working fine

but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image

[Image: R0AdeBU.png]

I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now  ...

particles are messd up for many models i have here actualy ...

so ...

World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2   -particles working fine

===============================================================

World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail

World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail

World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail

World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail

etc ...
rektbyfaith
03-01-2016, 11:54 AM #1

Archived author: Alastor StrixEfuartus • Posted: 2016-03-01T11:54:20+00:00
Original source

So i converted several items from legion some time ago and i used those models in  some of my noggit works

but when i get ingame i face something that Noggit or WMV has no idea about --> Particles

So i have here one model ...  ( may hard to see but its there )

[Image: nVBA3Rn.png]

Its particles are working fine

but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image

[Image: R0AdeBU.png]

I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now  ...

particles are messd up for many models i have here actualy ...

so ...

World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2   -particles working fine

===============================================================

World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail

World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail

World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail

World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail

etc ...

rektbyfaith
Administrator
0
03-01-2016, 08:08 PM
#2
Archived author: Adspartan • Posted: 2016-03-01T20:08:53+00:00
Original source

I tried thoses models and they seems to be working fine for me :

[Image: WoWScrnShot_030116_210631.thumb.jpg.5035...df2bdc.jpg]
rektbyfaith
03-01-2016, 08:08 PM #2

Archived author: Adspartan • Posted: 2016-03-01T20:08:53+00:00
Original source

I tried thoses models and they seems to be working fine for me :

[Image: WoWScrnShot_030116_210631.thumb.jpg.5035...df2bdc.jpg]

rektbyfaith
Administrator
0
03-01-2016, 10:43 PM
#3
Archived author: Alastor StrixEfuartus • Posted: 2016-03-01T22:43:09+00:00
Original source

Then i guess i may have bad script for Particle fix
rektbyfaith
03-01-2016, 10:43 PM #3

Archived author: Alastor StrixEfuartus • Posted: 2016-03-01T22:43:09+00:00
Original source

Then i guess i may have bad script for Particle fix

rektbyfaith
Administrator
0
03-02-2016, 04:30 AM
#4
Archived author: Skarn • Posted: 2016-03-02T04:30:56+00:00
Original source

Or those models could be ported before the possible changes that could be done to particles.
rektbyfaith
03-02-2016, 04:30 AM #4

Archived author: Skarn • Posted: 2016-03-02T04:30:56+00:00
Original source

Or those models could be ported before the possible changes that could be done to particles.

rektbyfaith
Administrator
0
03-02-2016, 08:21 PM
#5
Archived author: Alastor StrixEfuartus • Posted: 2016-03-02T20:21:08+00:00
Original source

can you send me yours Particle fixer ?
rektbyfaith
03-02-2016, 08:21 PM #5

Archived author: Alastor StrixEfuartus • Posted: 2016-03-02T20:21:08+00:00
Original source

can you send me yours Particle fixer ?

rektbyfaith
Administrator
0
03-02-2016, 10:47 PM
#6
Archived author: Adspartan • Posted: 2016-03-02T22:47:11+00:00
Original source

M2ParticlesFix.exe

I use it with PhilipTNG's converter, just drag and drop the m2 or the directory into the white box (it search the subdirectories as well) and click on Fix, it must be done after using the converter.

But I've got a similar problem (at least visually) on some weapons like this shield, and he doesn't have any particles. (original look)
rektbyfaith
03-02-2016, 10:47 PM #6

Archived author: Adspartan • Posted: 2016-03-02T22:47:11+00:00
Original source

M2ParticlesFix.exe

I use it with PhilipTNG's converter, just drag and drop the m2 or the directory into the white box (it search the subdirectories as well) and click on Fix, it must be done after using the converter.

But I've got a similar problem (at least visually) on some weapons like this shield, and he doesn't have any particles. (original look)

rektbyfaith
Administrator
0
03-03-2016, 12:19 AM
#7
Archived author: Alastor StrixEfuartus • Posted: 2016-03-03T00:19:57+00:00
Original source

Thank for the program i dont like it much when it cames to usage but its K [Image: biggrin.png] except my Models went black so ill just make one model converted by me and copy into it Particle block from model converted thru phils soft
rektbyfaith
03-03-2016, 12:19 AM #7

Archived author: Alastor StrixEfuartus • Posted: 2016-03-03T00:19:57+00:00
Original source

Thank for the program i dont like it much when it cames to usage but its K [Image: biggrin.png] except my Models went black so ill just make one model converted by me and copy into it Particle block from model converted thru phils soft

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