[Archive] M2s Particles from Legion to LK
[Archive] M2s Particles from Legion to LK
![[Image: nVBA3Rn.png]](http://i.imgur.com/nVBA3Rn.png)
![[Image: R0AdeBU.png]](http://i.imgur.com/R0AdeBU.png)
Archived author: Alastor StrixEfuartus • Posted: 2016-03-01T11:54:20+00:00
Original source
So i converted several items from legion some time ago and i used those models in some of my noggit works
but when i get ingame i face something that Noggit or WMV has no idea about --> Particles
So i have here one model ... ( may hard to see but its there )
![[Image: nVBA3Rn.png]](http://i.imgur.com/nVBA3Rn.png)
Its particles are working fine
but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image
![[Image: R0AdeBU.png]](http://i.imgur.com/R0AdeBU.png)
I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now ...
particles are messd up for many models i have here actualy ...
so ...
World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2 -particles working fine
===============================================================
World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail
World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail
World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail
World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail
etc ...
Archived author: Adspartan • Posted: 2016-03-01T20:08:53+00:00
Original source
I tried thoses models and they seems to be working fine for me :
![]()
Archived author: Alastor StrixEfuartus • Posted: 2016-03-01T22:43:09+00:00
Original source
Then i guess i may have bad script for Particle fix
Archived author: Skarn • Posted: 2016-03-02T04:30:56+00:00
Original source
Or those models could be ported before the possible changes that could be done to particles.
Archived author: Alastor StrixEfuartus • Posted: 2016-03-02T20:21:08+00:00
Original source
can you send me yours Particle fixer ?
Archived author: Adspartan • Posted: 2016-03-02T22:47:11+00:00
Original source
M2ParticlesFix.exe
I use it with PhilipTNG's converter, just drag and drop the m2 or the directory into the white box (it search the subdirectories as well) and click on Fix, it must be done after using the converter.
But I've got a similar problem (at least visually) on some weapons like this shield, and he doesn't have any particles. (original look)
Archived author: Alastor StrixEfuartus • Posted: 2016-03-03T00:19:57+00:00
Original source
Thank for the program i dont like it much when it cames to usage but its K
except my Models went black so ill just make one model converted by me and copy into it Particle block from model converted thru phils soft