[Archive] Retro-Porting Legion Combat Animations to Wotlk
[Archive] Retro-Porting Legion Combat Animations to Wotlk
Archived author: infernus55 • Posted: 2017-02-18T10:57:55+00:00
Original source
Hi!
I'm quite noob at Retro-porting and I was looking a way to port those new animations to LK. After doing some research I noticed it won't be an easy task,and what I discovered is a little information. I know that those animations are stored in the Legion .m2 character files, I have been looking for a converter for .m2 Legion format file to LK's and i did found PhilipTNG's one, but it doesn't support character models conversion. Even if could convert them, then I would have to link those new animations to the spells cast animations instead of the old ones.
I'm quite lost at the moment, I don't know how and if it's possible to make any progress on the right direction. Does anyone know if this is achievable? If it is, I'm pretty sure that it would take many hours, but I don't care how much time it could take, I would like to know how to achieve this.
I'm sorry if it feels like a really dumb question.
Thanks for any kind of help!
Archived author: Spartacus • Posted: 2017-02-20T17:44:49+00:00
Original source
If this could be done for older expansions like 2.4.3 that would be amazing!!!
Has any progress been made on getting the legion combat animations to work in older expansions?
Archived author: Inico • Posted: 2017-02-21T01:37:31+00:00
Original source
-Use m2mod to adjust the character uvw map to wotlk.
-Then, use PhilipTNG's converter.
-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.
I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Quote: 14 hours ago, Inico said:Does this work for TBC?
-Use m2mod to adjust the character uvw map to wotlk.
-Then, use PhilipTNG's converter.
-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.
I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Archived author: Spartacus • Posted: 2017-02-21T15:49:33+00:00
Original source
Quote: 14 hours ago, Inico said:Does this work for TBC?
-Use m2mod to adjust the character uvw map to wotlk.
-Then, use PhilipTNG's converter.
-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.
I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Quote: 15 hours ago, Inico said:Ok so this is what I tried to do so far, right after reading your answer when I had some time:
-Use m2mod to adjust the character uvw map to wotlk.
-Then, use PhilipTNG's converter.
-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.
I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Archived author: infernus55 • Posted: 2017-02-21T17:09:59+00:00
Original source
Quote: 15 hours ago, Inico said:Ok so this is what I tried to do so far, right after reading your answer when I had some time:
-Use m2mod to adjust the character uvw map to wotlk.
-Then, use PhilipTNG's converter.
-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.
I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Quote: 2 hours ago, Spartacus said:I don't know. Never worked with TBC models.
Does this work for TBC?
Quote: 1 hour ago, infernus55 said:You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.
I mean, would it be any difference on the process of retro-porting legion character models than WOD character models?
Archived author: Inico • Posted: 2017-02-21T18:36:35+00:00
Original source
Quote: 2 hours ago, Spartacus said:I don't know. Never worked with TBC models.
Does this work for TBC?
Quote: 1 hour ago, infernus55 said:You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.
I mean, would it be any difference on the process of retro-porting legion character models than WOD character models?
Quote: 2 hours ago, Inico said:Thanks a lot for your help!
You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.
Remember that legion character models bypass the wotlk polygon limit, so you must decimate some geosets.
Archived author: infernus55 • Posted: 2017-02-21T21:02:49+00:00
Original source
Quote: 2 hours ago, Inico said:Thanks a lot for your help!
You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.
Remember that legion character models bypass the wotlk polygon limit, so you must decimate some geosets.
Archived author: infernus55 • Posted: 2017-02-22T21:58:14+00:00
Original source
Hi!
Well here I am again with a little texture problem.
With your help and by reading those tutorials I managed to retroport a human female model from Legion to Wotlk And now I'm stuck with this issue, btw I'm using Finsternis' patch for the dbc files related to the char models. I think that may be the origin of the texture bug, but I'm not sure... I'll keep investigating about this anyway.
Spoiler
![]()
Surprisingly all the hairstyles are working, except some that I deleted on blender because I wanted to do a quick try, and later I would start decimating instead of deleting some meshes.
Thanks again for your kind help!
Quote: 14 hours ago, infernus55 said:Did you remake the UV and change the texture position?
With your help and by reading those tutorials I managed to retroport a human female model from Legion to Wotlk And now I'm stuck with this issue
![[Image: vfOZBhm.png]](http://i.imgur.com/vfOZBhm.png)
Archived author: Inico • Posted: 2017-02-23T12:19:11+00:00
Original source
Quote: 14 hours ago, infernus55 said:Did you remake the UV and change the texture position?
With your help and by reading those tutorials I managed to retroport a human female model from Legion to Wotlk And now I'm stuck with this issue
![[Image: vfOZBhm.png]](http://i.imgur.com/vfOZBhm.png)
![[Image: giphy.gif.11291b03d3ab3cd85de4926c5b74dd4a.gif]](https://www.wowmodding.net/uploads/monthly_2017_02/giphy.gif.11291b03d3ab3cd85de4926c5b74dd4a.gif)
![[Image: giphy2.gif.765db5c203e86302dd30373c87f0074f.gif]](https://www.wowmodding.net/uploads/monthly_2017_02/giphy2.gif.765db5c203e86302dd30373c87f0074f.gif)
Archived author: infernus55 • Posted: 2017-02-25T10:01:01+00:00
Original source
Well, now I did xD.
I fixed that issue by following this tutorial. I still had some problems with the face texture, but that wasn't the main objective of this post, so it can be solved later.
Finally I could port an animation, is the new warrior cleave animation. This is the result:
Spoiler
![[Image: giphy.gif.11291b03d3ab3cd85de4926c5b74dd4a.gif]](https://www.wowmodding.net/uploads/monthly_2017_02/giphy.gif.11291b03d3ab3cd85de4926c5b74dd4a.gif)
Now, I would like to port the weapon trail that was implemented on Legion :
Spoiler
![[Image: giphy2.gif.765db5c203e86302dd30373c87f0074f.gif]](https://www.wowmodding.net/uploads/monthly_2017_02/giphy2.gif.765db5c203e86302dd30373c87f0074f.gif)
I don't really know how to do this, beacause the weapon trail of Wotlk wasn't a .m2 file, it was a RGB mask created on the dbfiles. And I think on Legion this is done with a m2 file with his own blp texture file.
I'll keep looking on how to do this, I know that an user of this forum retro-ported some spellvisuals from MOP, so maybe it won't be so different.
Thanks again for your help ,Inico.