Forums WoW Modding Discussion Retro-Porting [Archive] Retro-Porting Legion Combat Animations to Wotlk

[Archive] Retro-Porting Legion Combat Animations to Wotlk

[Archive] Retro-Porting Legion Combat Animations to Wotlk

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rektbyfaith
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02-18-2017, 10:57 AM
#1
Archived author: infernus55 • Posted: 2017-02-18T10:57:55+00:00
Original source

Hi!

I'm quite noob at Retro-porting and I was looking a way to port those new animations to LK. After doing some research I noticed it won't be an easy task,and what I discovered is a little information. I know that those animations are stored in the Legion .m2 character files, I have been looking for a converter for .m2 Legion format file to LK's and i did found PhilipTNG's one, but it doesn't support character models conversion. Even if could convert them, then I would have to link those new animations to the spells cast animations instead of the old ones.

I'm quite lost at the moment, I don't know how and if it's possible to make any progress on the right direction. Does anyone know if this is achievable? If it is, I'm pretty sure that it would take many hours, but I don't care how much time it could take, I would like to know how to achieve this.

I'm sorry if it feels like a really dumb question.

Thanks for any kind of help!
rektbyfaith
02-18-2017, 10:57 AM #1

Archived author: infernus55 • Posted: 2017-02-18T10:57:55+00:00
Original source

Hi!

I'm quite noob at Retro-porting and I was looking a way to port those new animations to LK. After doing some research I noticed it won't be an easy task,and what I discovered is a little information. I know that those animations are stored in the Legion .m2 character files, I have been looking for a converter for .m2 Legion format file to LK's and i did found PhilipTNG's one, but it doesn't support character models conversion. Even if could convert them, then I would have to link those new animations to the spells cast animations instead of the old ones.

I'm quite lost at the moment, I don't know how and if it's possible to make any progress on the right direction. Does anyone know if this is achievable? If it is, I'm pretty sure that it would take many hours, but I don't care how much time it could take, I would like to know how to achieve this.

I'm sorry if it feels like a really dumb question.

Thanks for any kind of help!

rektbyfaith
Administrator
0
02-20-2017, 05:44 PM
#2
Archived author: Spartacus • Posted: 2017-02-20T17:44:49+00:00
Original source

If this could be done for older expansions like 2.4.3 that would be amazing!!!

Has any progress been made on getting the legion combat animations to work in older expansions?
rektbyfaith
02-20-2017, 05:44 PM #2

Archived author: Spartacus • Posted: 2017-02-20T17:44:49+00:00
Original source

If this could be done for older expansions like 2.4.3 that would be amazing!!!

Has any progress been made on getting the legion combat animations to work in older expansions?

rektbyfaith
Administrator
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02-21-2017, 01:37 AM
#3
Archived author: Inico • Posted: 2017-02-21T01:37:31+00:00
Original source

-Use m2mod to adjust the character uvw map to wotlk.

-Then, use PhilipTNG's converter.

-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.

I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
rektbyfaith
02-21-2017, 01:37 AM #3

Archived author: Inico • Posted: 2017-02-21T01:37:31+00:00
Original source

-Use m2mod to adjust the character uvw map to wotlk.

-Then, use PhilipTNG's converter.

-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.

I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.

rektbyfaith
Administrator
0
02-21-2017, 03:49 PM
#4
Archived author: Spartacus • Posted: 2017-02-21T15:49:33+00:00
Original source

Quote: 14 hours ago, Inico said:

-Use m2mod to adjust the character uvw map to wotlk.

-Then, use PhilipTNG's converter.

-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.

I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Does this work for TBC?
rektbyfaith
02-21-2017, 03:49 PM #4

Archived author: Spartacus • Posted: 2017-02-21T15:49:33+00:00
Original source

Quote: 14 hours ago, Inico said:

-Use m2mod to adjust the character uvw map to wotlk.

-Then, use PhilipTNG's converter.

-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.

I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Does this work for TBC?

rektbyfaith
Administrator
0
02-21-2017, 05:09 PM
#5
Archived author: infernus55 • Posted: 2017-02-21T17:09:59+00:00
Original source

Quote: 15 hours ago, Inico said:

-Use m2mod to adjust the character uvw map to wotlk.

-Then, use PhilipTNG's converter.

-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.

I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Ok so this is what I tried to do so far, right after reading your answer when I had some time:

-First, I downloaded those tools you mentioned, and then exported from the legion client files one character .m2 files, it was bloodelffemalehd.m2 (which contains some of those new animations, like the DH ones). I tried to use M2mod redux with that file but the program reported an error :"failed to load M2, file is corrupt".

-Then I tried to mess with the bloodelffemale.m2 file that I downloaded from Modcraft along with other .m2 characters files retro-ported from WOD afaik, and with the 010 editor I could swap some animations within that .m2 file.

Spoiler

[Image: WoWScrnShot_022117_174710.thumb.jpg.182c...faf542.jpg]

That is the Ready2H swapped with other one.

Anyway the problem is still the same, I can't retro-port the legion character models with those animations. Do I need to edit something on blender? I mean, would it be any difference on the process of retro-porting legion character models than WOD character models?

Thx for your kind help!
rektbyfaith
02-21-2017, 05:09 PM #5

Archived author: infernus55 • Posted: 2017-02-21T17:09:59+00:00
Original source

Quote: 15 hours ago, Inico said:

-Use m2mod to adjust the character uvw map to wotlk.

-Then, use PhilipTNG's converter.

-Swap the animation ids (AnimationLookup) with 010editor + m2 templates.

I used this method to swap animations in the past, so it should work with the new combat animations as well. If the animation has an .anim file attached to it, just rename the .anim file.
Ok so this is what I tried to do so far, right after reading your answer when I had some time:

-First, I downloaded those tools you mentioned, and then exported from the legion client files one character .m2 files, it was bloodelffemalehd.m2 (which contains some of those new animations, like the DH ones). I tried to use M2mod redux with that file but the program reported an error :"failed to load M2, file is corrupt".

-Then I tried to mess with the bloodelffemale.m2 file that I downloaded from Modcraft along with other .m2 characters files retro-ported from WOD afaik, and with the 010 editor I could swap some animations within that .m2 file.

Spoiler

[Image: WoWScrnShot_022117_174710.thumb.jpg.182c...faf542.jpg]

That is the Ready2H swapped with other one.

Anyway the problem is still the same, I can't retro-port the legion character models with those animations. Do I need to edit something on blender? I mean, would it be any difference on the process of retro-porting legion character models than WOD character models?

Thx for your kind help!

rektbyfaith
Administrator
0
02-21-2017, 06:36 PM
#6
Archived author: Inico • Posted: 2017-02-21T18:36:35+00:00
Original source

Quote: 2 hours ago, Spartacus said:

Does this work for TBC?
I don't know. Never worked with TBC models.
Quote: 1 hour ago, infernus55 said:

I mean, would it be any difference on the process of retro-porting legion character models than WOD character models?
You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.

Remember that legion character models bypass the wotlk polygon limit, so you must decimate some geosets.
rektbyfaith
02-21-2017, 06:36 PM #6

Archived author: Inico • Posted: 2017-02-21T18:36:35+00:00
Original source

Quote: 2 hours ago, Spartacus said:

Does this work for TBC?
I don't know. Never worked with TBC models.
Quote: 1 hour ago, infernus55 said:

I mean, would it be any difference on the process of retro-porting legion character models than WOD character models?
You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.

Remember that legion character models bypass the wotlk polygon limit, so you must decimate some geosets.

rektbyfaith
Administrator
0
02-21-2017, 09:02 PM
#7
Archived author: infernus55 • Posted: 2017-02-21T21:02:49+00:00
Original source

Quote: 2 hours ago, Inico said:

You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.

Remember that legion character models bypass the wotlk polygon limit, so you must decimate some geosets.
Thanks a lot for your help!

I'll start reading that tutorials right now! When I have enough time I'll try to port some models and test the animations swaps.

If I get it to work I'll post some results.

Thanks again guy!
rektbyfaith
02-21-2017, 09:02 PM #7

Archived author: infernus55 • Posted: 2017-02-21T21:02:49+00:00
Original source

Quote: 2 hours ago, Inico said:

You must open the model in 010 editor, remove the extra header and change the m2 version from 274 to 272. You can use my script to do it automatically if you want.

Remember that legion character models bypass the wotlk polygon limit, so you must decimate some geosets.
Thanks a lot for your help!

I'll start reading that tutorials right now! When I have enough time I'll try to port some models and test the animations swaps.

If I get it to work I'll post some results.

Thanks again guy!

rektbyfaith
Administrator
0
02-22-2017, 09:58 PM
#8
Archived author: infernus55 • Posted: 2017-02-22T21:58:14+00:00
Original source

Hi!

Well here I am again with a little texture problem.

With your help and by reading those tutorials I managed to retroport a human female model from Legion to Wotlk And now I'm stuck with this issue, btw I'm using Finsternis' patch for the dbc files related to the char models. I think that may be the origin of the texture bug, but I'm not sure... I'll keep investigating about this anyway.

Spoiler

[Image: 58ae08abea485_Desktop02.22.2017-22.54.26...1d3cf8.png]

Surprisingly all the hairstyles are working, except some that I deleted on blender because I wanted to do a quick try, and later I would start decimating instead of deleting some meshes.

Thanks again for your kind help!
rektbyfaith
02-22-2017, 09:58 PM #8

Archived author: infernus55 • Posted: 2017-02-22T21:58:14+00:00
Original source

Hi!

Well here I am again with a little texture problem.

With your help and by reading those tutorials I managed to retroport a human female model from Legion to Wotlk And now I'm stuck with this issue, btw I'm using Finsternis' patch for the dbc files related to the char models. I think that may be the origin of the texture bug, but I'm not sure... I'll keep investigating about this anyway.

Spoiler

[Image: 58ae08abea485_Desktop02.22.2017-22.54.26...1d3cf8.png]

Surprisingly all the hairstyles are working, except some that I deleted on blender because I wanted to do a quick try, and later I would start decimating instead of deleting some meshes.

Thanks again for your kind help!

rektbyfaith
Administrator
0
02-23-2017, 12:19 PM
#9
Archived author: Inico • Posted: 2017-02-23T12:19:11+00:00
Original source

Quote: 14 hours ago, infernus55 said:

With your help and by reading those tutorials I managed to retroport a human female model from Legion to Wotlk And now I'm stuck with this issue
Did you remake the UV and change the texture position?

WOTLK:

[Image: vfOZBhm.png]

LEGION:

[Image: ztv74be.png]
rektbyfaith
02-23-2017, 12:19 PM #9

Archived author: Inico • Posted: 2017-02-23T12:19:11+00:00
Original source

Quote: 14 hours ago, infernus55 said:

With your help and by reading those tutorials I managed to retroport a human female model from Legion to Wotlk And now I'm stuck with this issue
Did you remake the UV and change the texture position?

WOTLK:

[Image: vfOZBhm.png]

LEGION:

[Image: ztv74be.png]

rektbyfaith
Administrator
0
02-25-2017, 10:01 AM
#10
Archived author: infernus55 • Posted: 2017-02-25T10:01:01+00:00
Original source

Well, now I did xD.

I fixed that issue by following this tutorial. I still had some problems with the face texture, but that wasn't the main objective of this post, so it can be solved later.

Finally I could port an animation, is the new warrior cleave animation. This is the result:

Spoiler

[Image: giphy.gif.11291b03d3ab3cd85de4926c5b74dd4a.gif]

Now, I would like to port the weapon trail that was implemented on Legion :

Spoiler

[Image: giphy2.gif.765db5c203e86302dd30373c87f0074f.gif]

I don't really know how to do this, beacause the weapon trail of Wotlk wasn't a .m2 file, it was a RGB mask created on the dbfiles. And I think on Legion this is done with a m2 file with his own blp texture file.

I'll keep looking on how to do this, I know that an user of this forum retro-ported some spellvisuals from MOP, so maybe it won't be so different.

Thanks again for your help ,Inico.
rektbyfaith
02-25-2017, 10:01 AM #10

Archived author: infernus55 • Posted: 2017-02-25T10:01:01+00:00
Original source

Well, now I did xD.

I fixed that issue by following this tutorial. I still had some problems with the face texture, but that wasn't the main objective of this post, so it can be solved later.

Finally I could port an animation, is the new warrior cleave animation. This is the result:

Spoiler

[Image: giphy.gif.11291b03d3ab3cd85de4926c5b74dd4a.gif]

Now, I would like to port the weapon trail that was implemented on Legion :

Spoiler

[Image: giphy2.gif.765db5c203e86302dd30373c87f0074f.gif]

I don't really know how to do this, beacause the weapon trail of Wotlk wasn't a .m2 file, it was a RGB mask created on the dbfiles. And I think on Legion this is done with a m2 file with his own blp texture file.

I'll keep looking on how to do this, I know that an user of this forum retro-ported some spellvisuals from MOP, so maybe it won't be so different.

Thanks again for your help ,Inico.

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