Forums WoW Modding Discussion Retro-Porting [Archive] WotLK Dual Weilding (demon hunter artifacts)

[Archive] WotLK Dual Weilding (demon hunter artifacts)

[Archive] WotLK Dual Weilding (demon hunter artifacts)

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rektbyfaith
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05-22-2017, 08:55 AM
#1
Archived author: staleness665 • Posted: 2017-05-22T08:55:45+00:00
Original source

Hi, I'm desperate, hoping maybe someone could give me a clue as to whether or not this is fixable and if so how.. I have retroported most of the legion artifact weapons using multiconverter, and I'm having an issue with one handed weapons and the attachment position when dual wielding. when a weapon is in the offhand, it is positioned in the same direction as the main hand. like this, if any weapons are asymmetrical (demon hunter glaives), then it doesn't look right, not to mention clipping. I tried to find an instance of a wotlk stock item that didn't have this problem, but I can't even find a non-symmetrical weapon that applies to this. Anyone ever figured this out?
rektbyfaith
05-22-2017, 08:55 AM #1

Archived author: staleness665 • Posted: 2017-05-22T08:55:45+00:00
Original source

Hi, I'm desperate, hoping maybe someone could give me a clue as to whether or not this is fixable and if so how.. I have retroported most of the legion artifact weapons using multiconverter, and I'm having an issue with one handed weapons and the attachment position when dual wielding. when a weapon is in the offhand, it is positioned in the same direction as the main hand. like this, if any weapons are asymmetrical (demon hunter glaives), then it doesn't look right, not to mention clipping. I tried to find an instance of a wotlk stock item that didn't have this problem, but I can't even find a non-symmetrical weapon that applies to this. Anyone ever figured this out?

rektbyfaith
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05-22-2017, 09:59 AM
#2
Archived author: Roccus • Posted: 2017-05-22T09:59:05+00:00
Original source

Quote: 1 hour ago, staleness665 said:

Hi, I'm desperate, hoping maybe someone could give me a clue as to whether or not this is fixable and if so how.. I have retroported most of the legion artifact weapons using multiconverter, and I'm having an issue with one handed weapons and the attachment position when dual wielding. when a weapon is in the offhand, it is positioned in the same direction as the main hand. like this, if any weapons are asymmetrical (demon hunter glaives), then it doesn't look right, not to mention clipping. I tried to find an instance of a wotlk stock item that didn't have this problem, but I can't even find a non-symmetrical weapon that applies to this. Anyone ever figured this out?
It it linked to itemdisplayinfo, column 11, it's a flag you must put into there to tell the weapon to 'flip'. You have to find this by searching a weapon that does this without having a  left.m2. If i remember correctly (i'm really not sure) i did it for a patch i made for WoD, the flag was 129 or 123 or 126
rektbyfaith
05-22-2017, 09:59 AM #2

Archived author: Roccus • Posted: 2017-05-22T09:59:05+00:00
Original source

Quote: 1 hour ago, staleness665 said:

Hi, I'm desperate, hoping maybe someone could give me a clue as to whether or not this is fixable and if so how.. I have retroported most of the legion artifact weapons using multiconverter, and I'm having an issue with one handed weapons and the attachment position when dual wielding. when a weapon is in the offhand, it is positioned in the same direction as the main hand. like this, if any weapons are asymmetrical (demon hunter glaives), then it doesn't look right, not to mention clipping. I tried to find an instance of a wotlk stock item that didn't have this problem, but I can't even find a non-symmetrical weapon that applies to this. Anyone ever figured this out?
It it linked to itemdisplayinfo, column 11, it's a flag you must put into there to tell the weapon to 'flip'. You have to find this by searching a weapon that does this without having a  left.m2. If i remember correctly (i'm really not sure) i did it for a patch i made for WoD, the flag was 129 or 123 or 126

rektbyfaith
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05-22-2017, 10:11 AM
#3
Archived author: staleness665 • Posted: 2017-05-22T10:11:42+00:00
Original source

thank you man, if I find out which flag I will reply here. I'm surprised there's no documentation on these flags (at least on wowdev)
rektbyfaith
05-22-2017, 10:11 AM #3

Archived author: staleness665 • Posted: 2017-05-22T10:11:42+00:00
Original source

thank you man, if I find out which flag I will reply here. I'm surprised there's no documentation on these flags (at least on wowdev)

rektbyfaith
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05-22-2017, 10:44 AM
#4
Archived author: MR.Farrarie • Posted: 2017-05-22T10:44:51+00:00
Original source

I don't think wotlk have this flag in wotlk you have to rotate the weapon in blender
rektbyfaith
05-22-2017, 10:44 AM #4

Archived author: MR.Farrarie • Posted: 2017-05-22T10:44:51+00:00
Original source

I don't think wotlk have this flag in wotlk you have to rotate the weapon in blender

rektbyfaith
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05-22-2017, 02:05 PM
#5
Archived author: Uthil • Posted: 2017-05-22T14:05:15+00:00
Original source

I think same thing as Farrarie said, and if remember correct i had come across to a similar post in modcraft and it was suggested to enter it in blender and rotate it. I think was alastor that had something, but now most of his videos/pictures links are down. Pretty sad for that to be honest.
rektbyfaith
05-22-2017, 02:05 PM #5

Archived author: Uthil • Posted: 2017-05-22T14:05:15+00:00
Original source

I think same thing as Farrarie said, and if remember correct i had come across to a similar post in modcraft and it was suggested to enter it in blender and rotate it. I think was alastor that had something, but now most of his videos/pictures links are down. Pretty sad for that to be honest.

rektbyfaith
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05-22-2017, 04:14 PM
#6
Archived author: Inico • Posted: 2017-05-22T16:14:36+00:00
Original source

Quote: 6 hours ago, Roccus said:

It it linked to itemdisplayinfo, column 11, it's a flag you must put into there to tell the weapon to 'flip'.
That flag was introduced in Cataclysm.

As I said in Modcraft:

-Open your model in PyModelEditor.

-Create a new global sequence (I usually make a sequence of "1234")

-Go to the base bone (bone0). Change the bone flag to "transformed".

-Go to rotation and create a new linear animation with the global sequence you just created:

0:{ 32767 , 32767 , -1 , -32767 }
1234:{ 32767 , 32767 , -1 , -32767 }

-Bind all bones to bone0 (or repeat the process with all floating bones).

It's quite similar to this method to reposition helmets, but go to "rotation" instead of translation.

My result:

[Image: OULJcRg.jpg]

You can rotate it in Blender as well, but it takes more time.
rektbyfaith
05-22-2017, 04:14 PM #6

Archived author: Inico • Posted: 2017-05-22T16:14:36+00:00
Original source

Quote: 6 hours ago, Roccus said:

It it linked to itemdisplayinfo, column 11, it's a flag you must put into there to tell the weapon to 'flip'.
That flag was introduced in Cataclysm.

As I said in Modcraft:

-Open your model in PyModelEditor.

-Create a new global sequence (I usually make a sequence of "1234")

-Go to the base bone (bone0). Change the bone flag to "transformed".

-Go to rotation and create a new linear animation with the global sequence you just created:

0:{ 32767 , 32767 , -1 , -32767 }
1234:{ 32767 , 32767 , -1 , -32767 }

-Bind all bones to bone0 (or repeat the process with all floating bones).

It's quite similar to this method to reposition helmets, but go to "rotation" instead of translation.

My result:

[Image: OULJcRg.jpg]

You can rotate it in Blender as well, but it takes more time.

rektbyfaith
Administrator
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05-22-2017, 07:35 PM
#7
Archived author: MR.Farrarie • Posted: 2017-05-22T19:35:27+00:00
Original source

I think py is the best and fastest too

but many people prefer blender because they don't recocnise pyeditor and how to use it
rektbyfaith
05-22-2017, 07:35 PM #7

Archived author: MR.Farrarie • Posted: 2017-05-22T19:35:27+00:00
Original source

I think py is the best and fastest too

but many people prefer blender because they don't recocnise pyeditor and how to use it

rektbyfaith
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05-22-2017, 07:46 PM
#8
Archived author: Roccus • Posted: 2017-05-22T19:46:26+00:00
Original source

yep best way, as far as i know because i started modding in WoD so i have 0 knowledge on what was there or not in Wotlk mop cata
rektbyfaith
05-22-2017, 07:46 PM #8

Archived author: Roccus • Posted: 2017-05-22T19:46:26+00:00
Original source

yep best way, as far as i know because i started modding in WoD so i have 0 knowledge on what was there or not in Wotlk mop cata

rektbyfaith
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05-23-2017, 07:23 AM
#9
Archived author: staleness665 • Posted: 2017-05-23T07:23:07+00:00
Original source

thank you I will have to attempt this tomorrow, if I get them done I will probably release them here
rektbyfaith
05-23-2017, 07:23 AM #9

Archived author: staleness665 • Posted: 2017-05-23T07:23:07+00:00
Original source

thank you I will have to attempt this tomorrow, if I get them done I will probably release them here

rektbyfaith
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06-03-2017, 12:58 AM
#10
Archived author: jeask • Posted: 2017-06-03T00:58:12+00:00
Original source

Quote: On 2017/5/22 at 0:14 AM, Inico said:
How do I find these values?
rektbyfaith
06-03-2017, 12:58 AM #10

Archived author: jeask • Posted: 2017-06-03T00:58:12+00:00
Original source

Quote: On 2017/5/22 at 0:14 AM, Inico said:
How do I find these values?

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