Forums WoW Modding Discussion Retro-Porting [Archive] Retroporting Shadowlands cloaks to WotLK

[Archive] Retroporting Shadowlands cloaks to WotLK

[Archive] Retroporting Shadowlands cloaks to WotLK

rektbyfaith
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01-09-2022, 07:36 PM
#1
Archived author: Unobtainable • Posted: 2022-01-09T19:36:37+00:00
Original source

Hey, I am complete nawb for these things but I want to learn how to retroport cloaks from shadowlands-legion-wod etc to wotlk any help is appreciated.
rektbyfaith
01-09-2022, 07:36 PM #1

Archived author: Unobtainable • Posted: 2022-01-09T19:36:37+00:00
Original source

Hey, I am complete nawb for these things but I want to learn how to retroport cloaks from shadowlands-legion-wod etc to wotlk any help is appreciated.

rektbyfaith
Administrator
0
01-10-2022, 01:59 PM
#2
Archived author: Pyzayt • Posted: 2022-01-10T13:59:28+00:00
Original source

Cloaks are a character geoset, so you'd need the database entries for the items and their various displays, plus the textures. The BLP format hasn't really changed at all, so you won't really need to do anything to them.
rektbyfaith
01-10-2022, 01:59 PM #2

Archived author: Pyzayt • Posted: 2022-01-10T13:59:28+00:00
Original source

Cloaks are a character geoset, so you'd need the database entries for the items and their various displays, plus the textures. The BLP format hasn't really changed at all, so you won't really need to do anything to them.

rektbyfaith
Administrator
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01-11-2022, 09:39 AM
#3
Archived author: Furioz • Posted: 2022-01-11T09:39:18+00:00
Original source

If you are talking about the cool looking once's like the swords or backpacks. Those are quite advanced since you will probably have to add it as a spell. I haven't done it myself but a fellow dev did it that way, said it bugged if he did it normally.

U probably wanna start with cloning items in the database and making those in the item.dbc & itemdisplayinfo.dbc, once u get a hold of that start retroporting things
rektbyfaith
01-11-2022, 09:39 AM #3

Archived author: Furioz • Posted: 2022-01-11T09:39:18+00:00
Original source

If you are talking about the cool looking once's like the swords or backpacks. Those are quite advanced since you will probably have to add it as a spell. I haven't done it myself but a fellow dev did it that way, said it bugged if he did it normally.

U probably wanna start with cloning items in the database and making those in the item.dbc & itemdisplayinfo.dbc, once u get a hold of that start retroporting things

rektbyfaith
Administrator
0
04-26-2022, 11:04 AM
#4
Archived author: kilara95 • Posted: 2022-04-26T11:04:48+00:00
Original source

what i did is make them as spells and then attached them to items that was the best way to make them work otherwise they were either coming up as cubes or doesn't showed at all so make them as spells in the spell.dbc / spellvisual.fbc / spellvisualeffectname.dbc/ spellvisualkit.dbc / SpellVisualKitModelAttach.dbc make them there and then attach them to the items as equipment spells so use a triger 1 . that is how i have managed to make them work
rektbyfaith
04-26-2022, 11:04 AM #4

Archived author: kilara95 • Posted: 2022-04-26T11:04:48+00:00
Original source

what i did is make them as spells and then attached them to items that was the best way to make them work otherwise they were either coming up as cubes or doesn't showed at all so make them as spells in the spell.dbc / spellvisual.fbc / spellvisualeffectname.dbc/ spellvisualkit.dbc / SpellVisualKitModelAttach.dbc make them there and then attach them to the items as equipment spells so use a triger 1 . that is how i have managed to make them work

rektbyfaith
Administrator
0
07-17-2022, 11:03 PM
#5
Archived author: xhidan • Posted: 2022-07-17T23:03:14+00:00
Original source

Quote: On 4/26/2022 at 6:04 PM, kilara95 said:

what i did is make them as spells and then attached them to items that was the best way to make them work otherwise they were either coming up as cubes or doesn't showed at all so make them as spells in the spell.dbc / spellvisual.fbc / spellvisualeffectname.dbc/ spellvisualkit.dbc / SpellVisualKitModelAttach.dbc make them there and then attach them to the items as equipment spells so use a triger 1 . that is how i have managed to make them work
if u take off the item, the attach model will gone too?
rektbyfaith
07-17-2022, 11:03 PM #5

Archived author: xhidan • Posted: 2022-07-17T23:03:14+00:00
Original source

Quote: On 4/26/2022 at 6:04 PM, kilara95 said:

what i did is make them as spells and then attached them to items that was the best way to make them work otherwise they were either coming up as cubes or doesn't showed at all so make them as spells in the spell.dbc / spellvisual.fbc / spellvisualeffectname.dbc/ spellvisualkit.dbc / SpellVisualKitModelAttach.dbc make them there and then attach them to the items as equipment spells so use a triger 1 . that is how i have managed to make them work
if u take off the item, the attach model will gone too?

rektbyfaith
Administrator
0
07-20-2022, 04:28 PM
#6
Archived author: kilara95 • Posted: 2022-07-20T16:28:56+00:00
Original source

Quote: On 7/18/2022 at 12:03 AM, xhidan said:

if u take off the item, the attach model will gone too?
unfortunatly yes but you could make them on a scroll and they will activate on right click it still gives the same effect you get the visuals and you won't need to have an item equiped
rektbyfaith
07-20-2022, 04:28 PM #6

Archived author: kilara95 • Posted: 2022-07-20T16:28:56+00:00
Original source

Quote: On 7/18/2022 at 12:03 AM, xhidan said:

if u take off the item, the attach model will gone too?
unfortunatly yes but you could make them on a scroll and they will activate on right click it still gives the same effect you get the visuals and you won't need to have an item equiped

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