Forums WoW Modding Discussion Retro-Porting [Archive] Trouble retroporting geosets on creatures

[Archive] Trouble retroporting geosets on creatures

[Archive] Trouble retroporting geosets on creatures

rektbyfaith
Administrator
0
06-17-2023, 01:33 PM
#1
Archived author: twit0 • Posted: 2023-06-17T13:33:40+00:00
Original source

Hello everyone!

Recently I started working on a little project of mine and into some trouble converting Dragonflight creatures, specifically some geosets.

I extracted my files from CASC as normal, ran TXID fix from M2Mod, converted the model to m2i and removed some meshes in Blender, as well as reducing triangles. I then ran the model through MultiConverter 3.3 (newest threw TXID error at me) and ended up with this
[Image: model-fucked.thumb.png.b2ae90342edbd0606...b7ebcf.png]

I was wondering if any of you guys knew what the issue is and could help me resolve it. Thanks in advance!
rektbyfaith
06-17-2023, 01:33 PM #1

Archived author: twit0 • Posted: 2023-06-17T13:33:40+00:00
Original source

Hello everyone!

Recently I started working on a little project of mine and into some trouble converting Dragonflight creatures, specifically some geosets.

I extracted my files from CASC as normal, ran TXID fix from M2Mod, converted the model to m2i and removed some meshes in Blender, as well as reducing triangles. I then ran the model through MultiConverter 3.3 (newest threw TXID error at me) and ended up with this
[Image: model-fucked.thumb.png.b2ae90342edbd0606...b7ebcf.png]

I was wondering if any of you guys knew what the issue is and could help me resolve it. Thanks in advance!

rektbyfaith
Administrator
0
06-18-2023, 09:57 PM
#2
Archived author: twit0 • Posted: 2023-06-18T21:57:56+00:00
Original source

Update — Figured it out, everything was correct, but I needed to set the textures in CreatureDisplayInfo.dbc, everything rendered properly in game.
rektbyfaith
06-18-2023, 09:57 PM #2

Archived author: twit0 • Posted: 2023-06-18T21:57:56+00:00
Original source

Update — Figured it out, everything was correct, but I needed to set the textures in CreatureDisplayInfo.dbc, everything rendered properly in game.

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