[Archive] There are a way to increase max races on the client?
[Archive] There are a way to increase max races on the client?
Archived author: Lord Arcanine • Posted: 2021-09-29T19:56:46+00:00
Original source
There are a way to increase max races on the client?
currently the client can have only 21 races, there are a way to increase that?
Ty in advance and have a good day ![]()
Archived author: Furioz • Posted: 2021-10-01T12:08:33+00:00
Original source
Yes it is possible.
If u download one of the custom login or character screens u will get a file called characterselect and charactercreate.lua , I've seen maxclasses value in there u would have to change that.
BUT
U will also have to change the core side , because ur core is limited to 10 races aswell.
Archived author: ixtemp • Posted: 2021-10-01T12:33:35+00:00
Original source
Theres hardcode on .exe, ya'll need to do some .exe changes.
Quote: 11 hours ago, ixtemp said:No it isnt o.O..
Theres hardcode on .exe, ya'll need to do some .exe changes.
Archived author: Furioz • Posted: 2021-10-01T23:25:47+00:00
Original source
Quote: 11 hours ago, ixtemp said:No it isnt o.O..
Theres hardcode on .exe, ya'll need to do some .exe changes.
Quote: 6 minutes ago, Furioz said:did you even read ? there is an hardcoded race limit in the client
No it isnt o.O..
Was very sure it wanst hardcoded, did a 2 minute search and voila
Core work , DBC work & sql work.
No need to touch the .exe , or remake ur client.
http://www.modcraft.io/index.php?topic=165
Archived author: UndeadMurky • Posted: 2021-10-01T23:32:44+00:00
Original source
Quote: 6 minutes ago, Furioz said:did you even read ? there is an hardcoded race limit in the client
No it isnt o.O..
Was very sure it wanst hardcoded, did a 2 minute search and voila
Core work , DBC work & sql work.
No need to touch the .exe , or remake ur client.
http://www.modcraft.io/index.php?topic=165
Quote: 11 minutes ago, UndeadMurky said:In the client yes, that's what i've been saying aswell. It's lua and dbc (clientside) but nothing u have to do with the .exe as ixtemp stated
did you even read ? there is an hardcoded race limit in the client
Archived author: Furioz • Posted: 2021-10-01T23:40:55+00:00
Original source
Quote: 11 minutes ago, UndeadMurky said:In the client yes, that's what i've been saying aswell. It's lua and dbc (clientside) but nothing u have to do with the .exe as ixtemp stated
did you even read ? there is an hardcoded race limit in the client
Archived author: Lord Arcanine • Posted: 2021-10-05T19:36:40+00:00
Original source
ty you so much Furioz
Quote: On 10/2/2021 at 3:40 AM, Furioz said:Yeah, sure.
In the client yes, that's what i've been saying aswell. It's lua and dbc (clientside) but nothing u have to do with the .exe as ixtemp stated
Edit:
u do however need a .exe that allows u to use lua script modding. Else u will get a message of ur client being corrupt. Wich u can find here in the download section
Archived author: ixtemp • Posted: 2021-10-06T17:01:37+00:00
Original source
Quote: On 10/2/2021 at 3:40 AM, Furioz said:Yeah, sure.
In the client yes, that's what i've been saying aswell. It's lua and dbc (clientside) but nothing u have to do with the .exe as ixtemp stated
Edit:
u do however need a .exe that allows u to use lua script modding. Else u will get a message of ur client being corrupt. Wich u can find here in the download section
Archived author: 00017144 • Posted: 2021-10-06T17:12:43+00:00
Original source
The only need for a binary edit for something such as this, is increasing the class-race connection count, being each race can only have 10 classes tied to them. As you add races and possibly classes after the fact, this would then cause you to need to modify the .exe itself. Past this, you can have from what i've seen atleast 16 races without any binary edits, only lua/xml/coreside changes.
Archived author: thiesant • Posted: 2021-10-06T17:18:20+00:00
Original source
Curious to know how you passed 21 races without crash at launch. Game uses bit check for skills/spells/language used by race. Wotlk is in 32x so you could use 31 races or 32 if you modify all the classmask spell used in class 0, but you need to edit the .exe, not just lua and xml editing.