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[Archive] Working creatures on spawned .wmos

[Archive] Working creatures on spawned .wmos

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rektbyfaith
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07-01-2017, 04:06 PM
#11
Archived author: Skarn • Posted: 2017-07-01T16:06:18+00:00
Original source

A proper solution would be to implement vmaps for gameobjects into your emulator. Everything else is a hack.
rektbyfaith
07-01-2017, 04:06 PM #11

Archived author: Skarn • Posted: 2017-07-01T16:06:18+00:00
Original source

A proper solution would be to implement vmaps for gameobjects into your emulator. Everything else is a hack.

rektbyfaith
Administrator
0
07-01-2017, 11:40 PM
#12
Archived author: TheMoneyHater • Posted: 2017-07-01T23:40:25+00:00
Original source

Quote: 7 hours ago, Skarn said:

A proper solution would be to implement vmaps for gameobjects into your emulator. Everything else is a hack.
Sadly I don't know which way to look at and what to do to make that work.
rektbyfaith
07-01-2017, 11:40 PM #12

Archived author: TheMoneyHater • Posted: 2017-07-01T23:40:25+00:00
Original source

Quote: 7 hours ago, Skarn said:

A proper solution would be to implement vmaps for gameobjects into your emulator. Everything else is a hack.
Sadly I don't know which way to look at and what to do to make that work.

rektbyfaith
Administrator
0
07-02-2017, 07:13 AM
#13
Archived author: Amaroth • Posted: 2017-07-02T07:13:31+00:00
Original source

Quote: 17 hours ago, TheMoneyHater said:

I think it is possible to put the boat in noggit and create vmaps/mmaps for it. Then remove it from the map and only spawn it in the phase like I have now.
I personally would just roll with this. Conversion between coordinates will be nightmare, I just hate to do that kind of stuff, but it is possible. Yes, it may produce some bugs while player in different phase goes over there with some NPC tailing him, but the question is - how often will that happen?

"A proper solution would be to implement vmaps for gameobjects into your emulator. Everything else is a hack."

That would probably increase both CPU and RAM usage so much, that it would not be worth it. And overburdening server's machine for one ship is not a proper solution, too Tongue.
rektbyfaith
07-02-2017, 07:13 AM #13

Archived author: Amaroth • Posted: 2017-07-02T07:13:31+00:00
Original source

Quote: 17 hours ago, TheMoneyHater said:

I think it is possible to put the boat in noggit and create vmaps/mmaps for it. Then remove it from the map and only spawn it in the phase like I have now.
I personally would just roll with this. Conversion between coordinates will be nightmare, I just hate to do that kind of stuff, but it is possible. Yes, it may produce some bugs while player in different phase goes over there with some NPC tailing him, but the question is - how often will that happen?

"A proper solution would be to implement vmaps for gameobjects into your emulator. Everything else is a hack."

That would probably increase both CPU and RAM usage so much, that it would not be worth it. And overburdening server's machine for one ship is not a proper solution, too Tongue.

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