[Archive] Changing Level Requirements for Glyph Slots?
[Archive] Changing Level Requirements for Glyph Slots?
Archived author: Pyzayt • Posted: 2021-08-09T15:02:57+00:00
Original source
I'm looking to change the level at which new glyph slots open on my server, to match a level cap of 60. Does anyone know what needs to be edited to change the level requirements of glyph slots in the server's database and DBCs for TrinityCore?
Archived author: xxxYukki • Posted: 2021-10-24T11:57:23+00:00
Original source
You have to do that in the core, search for
initGlyphsforLevel;
Archived author: Pyzayt • Posted: 2021-10-28T00:15:24+00:00
Original source
Thank you very much!
Archived author: Pyzayt • Posted: 2021-10-28T15:10:48+00:00
Original source
By the way, will this require any UI tweaks, or will the UI read the level requirements from the core and automatically read back the correct level requirement?
Quote: On 10/24/2021 at 7:57 AM, xxxYukki said:You also need to change the minLevel values in SpellEffect.cpp near SPELL_FAILED_GLYPH_SOCKET_LOCKED, along with editing the GlobalStrings.lua file in Interface/FrameXML
You have to do that in the core, search for
initGlyphsforLevel;
initGlyphsforLevel;
Archived author: Moodood • Posted: 2022-03-05T23:43:02+00:00
Original source
Quote: On 10/24/2021 at 7:57 AM, xxxYukki said:You also need to change the minLevel values in SpellEffect.cpp near SPELL_FAILED_GLYPH_SOCKET_LOCKED, along with editing the GlobalStrings.lua file in Interface/FrameXML
You have to do that in the core, search for
initGlyphsforLevel;
initGlyphsforLevel;
Archived author: MSDhoni • Posted: 2022-07-22T09:58:50+00:00
Original source
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