[Archive] Legion 7.3.5 Modding?
[Archive] Legion 7.3.5 Modding?
Quote: 2 hours ago, spanni said:That is great to see somebody working on post WoTLK expansion. Do you do map editing as well? Adding new maps, using texture scalling and such?
As someone working actively on a 735 server for like something over a year I'll happily answer questions if there are any.
Archived author: Krysík • Posted: 2020-09-25T05:30:11+00:00
Original source
Quote: 2 hours ago, spanni said:That is great to see somebody working on post WoTLK expansion. Do you do map editing as well? Adding new maps, using texture scalling and such?
As someone working actively on a 735 server for like something over a year I'll happily answer questions if there are any.
Quote: 16 hours ago, Krysík said:I don't know if I got your question right. If you're talking about editing blizzard maps: no, but it should not be a problem. If you're talking about custom maps then that's a clear yes. We have two custom maps, one is 20x20 ADTs and one is I think 16x16 or something.
That is great to see somebody working on post WoTLK expansion. Do you do map editing as well? Adding new maps, using texture scalling and such?
Archived author: spanni • Posted: 2020-09-25T22:01:02+00:00
Original source
Quote: 16 hours ago, Krysík said:I don't know if I got your question right. If you're talking about editing blizzard maps: no, but it should not be a problem. If you're talking about custom maps then that's a clear yes. We have two custom maps, one is 20x20 ADTs and one is I think 16x16 or something.
That is great to see somebody working on post WoTLK expansion. Do you do map editing as well? Adding new maps, using texture scalling and such?
Archived author: Jar • Posted: 2020-09-26T01:43:55+00:00
Original source
If you've managed to get GoMove working with 7.3.5, would you be willing to share? It's been a hard life without it. ?
Is it still noggit you guys are using to build maps? I wasn't sure if it was compatible with later cores? My friend made some awesome maps, too, in 3.3.5.
Quote: 3 hours ago, Jar said:Maps have to be produced in 3.3.5. Client only as of now, but you can convert them to higher expansions.
If you've managed to get GoMove working with 7.3.5, would you be willing to share? It's been a hard life without it. ?
Is it still noggit you guys are using to build maps? I wasn't sure if it was compatible with later cores? My friend made some awesome maps, too, in 3.3.5.
Quote: 7 hours ago, spanni said:Oh, let me explain the texture scalling ( I believe it is called this way?). In MoP Blizz introduced a new tool or option for textures and that is texture scalling, this mean that you can scale the actual size of texture on the terrain. This may sound weird, but this way Blizz created most of MoP+ zones, and thus achieving the unique looking style of mountains that is literally impossible in WoTLK or Cata.
I don't know if I got your question right. If you're talking about editing blizzard maps: no, but it should not be a problem. If you're talking about custom maps then that's a clear yes. We have two custom maps, one is 20x20 ADTs and one is I think 16x16 or something.
And I don't really know what you mean by texture scaling... guess higher textures for gameobjects? Haven't tried that yet tbh, would prolly need some m2 editing aswell.
To be clear: I am not a worldbuilder whatsoever, I have some friends building the maps, I'm mainly there for coding issues like fixing GoMove to our needs. We also have a mountscript (you know, where the mounts spawn after you dismount n stuff), some gameobject scripts like ladders and lootboxes and some more stuff for making the life of a GM and our players alot easier.
But currently I'm kinda stuck at downporting stuff from BFA and up, bc I'm not that much of a file manipulator... need to get into that more I guess.
Archived author: Krysík • Posted: 2020-09-26T05:19:22+00:00
Original source
Quote: 3 hours ago, Jar said:Maps have to be produced in 3.3.5. Client only as of now, but you can convert them to higher expansions.
If you've managed to get GoMove working with 7.3.5, would you be willing to share? It's been a hard life without it. ?
Is it still noggit you guys are using to build maps? I wasn't sure if it was compatible with later cores? My friend made some awesome maps, too, in 3.3.5.
Quote: 7 hours ago, spanni said:Oh, let me explain the texture scalling ( I believe it is called this way?). In MoP Blizz introduced a new tool or option for textures and that is texture scalling, this mean that you can scale the actual size of texture on the terrain. This may sound weird, but this way Blizz created most of MoP+ zones, and thus achieving the unique looking style of mountains that is literally impossible in WoTLK or Cata.
I don't know if I got your question right. If you're talking about editing blizzard maps: no, but it should not be a problem. If you're talking about custom maps then that's a clear yes. We have two custom maps, one is 20x20 ADTs and one is I think 16x16 or something.
And I don't really know what you mean by texture scaling... guess higher textures for gameobjects? Haven't tried that yet tbh, would prolly need some m2 editing aswell.
To be clear: I am not a worldbuilder whatsoever, I have some friends building the maps, I'm mainly there for coding issues like fixing GoMove to our needs. We also have a mountscript (you know, where the mounts spawn after you dismount n stuff), some gameobject scripts like ladders and lootboxes and some more stuff for making the life of a GM and our players alot easier.
But currently I'm kinda stuck at downporting stuff from BFA and up, bc I'm not that much of a file manipulator... need to get into that more I guess.
Quote: 12 hours ago, Jar said:DM me with what you need or what's not working, maybe even your GoMove code. It's hard to share my code because, as mentioned, it's edited to the needs of my server, it's not standard GoMove anymore.
If you've managed to get GoMove working with 7.3.5, would you be willing to share? It's been a hard life without it. ?
Is it still noggit you guys are using to build maps? I wasn't sure if it was compatible with later cores? My friend made some awesome maps, too, in 3.3.5.
Quote: 9 hours ago, Krysík said:I've asked my friend about that and he said that to his knowledge noggit does not provide it so he has not used it yet... but a (maybe a little bit ghetto) approach: create and upscale the textures yourself in photoshop or gimp. It's not exactly smooth scaling but if you have like 3 different sizes to one texture that should be at least something, right?
Maps have to be produced in 3.3.5. Client only as of now, but you can convert them to higher expansions.
Oh, let me explain the texture scalling ( I believe it is called this way?). In MoP Blizz introduced a new tool or option for textures and that is texture scalling, this mean that you can scale the actual size of texture on the terrain. This may sound weird, but this way Blizz created most of MoP+ zones, and thus achieving the unique looking style of mountains that is literally impossible in WoTLK or Cata.
Take a look at Kun-Lai Summit zone in MoP and note the mountains.
P. S. : I think I have already seen somebody in this community playing around with MoP+ content and I believe he was using this texture scalling, so I wonder how did he approach this.
Archived author: spanni • Posted: 2020-09-26T14:37:24+00:00
Original source
Quote: 12 hours ago, Jar said:DM me with what you need or what's not working, maybe even your GoMove code. It's hard to share my code because, as mentioned, it's edited to the needs of my server, it's not standard GoMove anymore.
If you've managed to get GoMove working with 7.3.5, would you be willing to share? It's been a hard life without it. ?
Is it still noggit you guys are using to build maps? I wasn't sure if it was compatible with later cores? My friend made some awesome maps, too, in 3.3.5.
Quote: 9 hours ago, Krysík said:I've asked my friend about that and he said that to his knowledge noggit does not provide it so he has not used it yet... but a (maybe a little bit ghetto) approach: create and upscale the textures yourself in photoshop or gimp. It's not exactly smooth scaling but if you have like 3 different sizes to one texture that should be at least something, right?
Maps have to be produced in 3.3.5. Client only as of now, but you can convert them to higher expansions.
Oh, let me explain the texture scalling ( I believe it is called this way?). In MoP Blizz introduced a new tool or option for textures and that is texture scalling, this mean that you can scale the actual size of texture on the terrain. This may sound weird, but this way Blizz created most of MoP+ zones, and thus achieving the unique looking style of mountains that is literally impossible in WoTLK or Cata.
Take a look at Kun-Lai Summit zone in MoP and note the mountains.
P. S. : I think I have already seen somebody in this community playing around with MoP+ content and I believe he was using this texture scalling, so I wonder how did he approach this.