[Archive] Legion 7.3.5 Modding?
[Archive] Legion 7.3.5 Modding?
Archived author: Senix • Posted: 2018-06-15T09:45:59+00:00
Original source
Hey guys
My question is, is it possible to work with custom maps on legion 7.3.5 like on 3.3.5a ?
Is it possible to make a own Loginscreen?
And how to make a "custom patch" on Legion?
Whats possible and whats not possible to do on 7.3.5 ?
I hope someone can help me ![]()
Thanks!
Senix
Archived author: Ohai • Posted: 2018-06-15T20:42:16+00:00
Original source
well this was right there on the top of new tutorials, if its possible on 7.2 then 7.3 is within reach .b
Archived author: Skarn • Posted: 2018-06-15T23:28:16+00:00
Original source
There is CASCHost now though. You can fully mod any files and add new ones now.
Quote: On 15.6.2018 at 10:42 PM, Ohai said:the bat file gives me this error:
well this was right there on the top of new tutorials, if its possible on 7.2 then 7.3 is within reach .b
Archived author: Senix • Posted: 2018-06-17T14:58:35+00:00
Original source
Quote: On 15.6.2018 at 10:42 PM, Ohai said:the bat file gives me this error:
well this was right there on the top of new tutorials, if its possible on 7.2 then 7.3 is within reach .b
Quote: On 15.6.2018 at 1:28 AM, Skarn said:okay can u explain me more about this? any links with information about CASCHOST or Videos or other stuff to get more information about this to work with this
There is CASCHost now though. You can fully mod any files and add new ones now.
Archived author: Senix • Posted: 2018-06-17T14:59:25+00:00
Original source
Quote: On 15.6.2018 at 1:28 AM, Skarn said:okay can u explain me more about this? any links with information about CASCHOST or Videos or other stuff to get more information about this to work with this
There is CASCHost now though. You can fully mod any files and add new ones now.
Archived author: Senix • Posted: 2018-06-17T17:07:57+00:00
Original source
i got also this wow error 1905 is the map id of my custom map
![[Image: 048RPXq.png]](https://i.imgur.com/048RPXq.png)
Archived author: Senix • Posted: 2018-06-18T09:48:10+00:00
Original source
the map.db2 file is in my wow directory: WorldOfWarcraft/DBFilesClient/map.db2 and the adt files in WorldOfWarcraft/World/Maps/MyMap/mymap.adt is this right?
i hope someone can help me out
Archived author: Senix • Posted: 2018-06-20T07:19:03+00:00
Original source
push.. come on guys...
Archived author: Jar • Posted: 2020-09-22T16:44:21+00:00
Original source
I too would like to know, even though this is years later.
Archived author: spanni • Posted: 2020-09-25T02:51:46+00:00
Original source
It's possible to mod 735 Trinitycore without a doubt, it's just not easy-easy. I'll give some hints and help for the Windows POV.
Few things you need to figure out:
1. Right VisualStudio version to work with (I'm using 2017, which was up2date when 735 TC was released)
2. Right boost version to use (I'm using 1.64.0 with, and this is important, lib64-msvc)
3. Blizzard is a d*ck, so you prolly need your own CDN to host the normal client if you don't want to have people download the whole client at once
4. CASC is the key to success now, this is (since there is no good modded executable anymore) your only way to get custom files into the client. Remember that you need to put the .build.info in your clients folder after the CASC is done. You can find it in the output folder of your CASC.
5. ADTs and DB2s are a little bit of a hazzle, there are some ADT converters which will work, some others might not. For DB2s, if you don't want to do things like creating items, the only real thing to remember is to always put whatever you change on serverside also on clientside.
As someone working actively on a 735 server for like something over a year I'll happily answer questions if there are any.
And the error OP encountered happens quite normally when the CASC has (or was) screwed up or when the client can't fetch the update for some reason(e.g. blocked by a firewall)